/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (!IsReadyToUpdate) { return; } // Update the time since the last frame and the game's clock. TimeSinceLastFrame = gameTime.ElapsedGameTime.TotalMilliseconds; TimeRunning += (long)gameTime.ElapsedGameTime.TotalMilliseconds; Drawable.ResetTotalDrawnCount(); // Keep the window updated with the current resolution. WindowManager.Update(); MouseManager.Update(); KeyboardManager.Update(); ScreenManager.Update(gameTime); AudioManager.Update(gameTime); // Update the global sprite container GlobalUserInterface.Update(gameTime); // Keep the RPC client up-to-date. DiscordManager.Client?.Invoke(); LogManager.Update(gameTime); Logger.Update(); base.Update(gameTime); }
/// <summary> /// Update the scene. /// </summary> public override void Update() { //Update wallpapers. Wallpapers.Update(); //Update windows. WindowManager.Update(); }
public void UpdateScene(GameTime gameTime, KeyboardState keyState, GamePadState gamePadState, MouseState mouseState) { _KeyboardManager.HandleKeys(gameTime, keyState); _WindowManager.HandleMouse(gameTime, _LastMouseState, mouseState); _WindowManager.Update(gameTime); // State handling var map = _LevelManager.CurrentMap; if (map != null) { map.Update(gameTime); if (_State == GameState.SceneUnloading) { _Fade -= 8; if (_Fade < 0) { _Fade = 0; _State = _AfterUnload; if (_State == GameState.MainMenu) { _WindowManager.OpenWindow(_MainMenuWindow); } else if (_State == GameState.SceneLoading) { _LevelManager.NavigateTo(_NextMapName, out Point startLocation); _NextMapName = null; } } } else if (_State == GameState.SceneLoading) { _Fade += 8; if (_Fade > 255) { _Fade = 255; _State = GameState.SceneIdle; } } else if (_State == GameState.SceneIdle) { var player = map.Player; if (player != null && map.CheckTeleport(player.Location, out string newMapName)) { player.ClearMovement(); _State = GameState.SceneUnloading; _AfterUnload = GameState.SceneLoading; _NextMapName = newMapName; } } } _LastGamePadState = gamePadState; _LastMouseState = mouseState; }
public override void Update(GameTime gameTime) { manager.Update(gameTime); foreach (TempThing thing in testSquares) { thing.Update(); if (thing.Clicked) { AddThingModWindow(thing); } } }
public static void RenderToolsMenu(this RenderComposer composer) { if (ToolsWindowManager == null) { ToolsWindowManager = new WindowManager(); } composer.SetDepthTest(false); composer.SetUseViewMatrix(false); ToolsWindowManager.Update(); ImGui.NewFrame(); RenderToolsMenu(composer, ToolsWindowManager); ToolsWindowManager.Render(composer); composer.RenderUI(); }
protected override void Update(GameTime gameTime) { if (Quit) { NetworkClient.Shutdown(); Exit(); } // TODO: Add your update logic here InputManager.Update(); WindowManager.Update(gameTime); NetworkClient.CheckConnection(gameTime); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { CurrentFrame++; Now = (float)gameTime.TotalGameTime.Ticks / 10000000f; DT = (float)gameTime.ElapsedGameTime.Ticks / 10000000f; Input.Update(DT); Sound.Update(DT); if (State == GameState.Menu) { _mainMenu.Update(DT); } else if (State == GameState.Game) { Console.Update(DT); WindowManager.Update(DT); AreaChanger.Update(DT); GUI.Update(DT); PopupMessageManager.Update(DT); //Toggle options/exit if (/*!deathEffectManager->isActive() && */ !WindowManager.IsWindowOpen && SMH.Input.IsDown(Keys.Escape)) { SMH.WindowManager.OpenMiniMenu(MiniMenuMode.Exit); } if (!WindowManager.IsWindowOpen && !AreaChanger.IsChangingAreas) { GameTime += DT; Player.Update(DT); Environment.Update(DT); EnemyManager.Update(DT); LootManager.Update(DT); ProjectileManager.Update(DT); NPCManager.Update(DT); } } }
public override void Update(GameTime gameTime) { mapManager.Update(gameTime); windowManager.Update(gameTime); if (mapManager.enterDoor) { Global.canMove = false; doorTimer = 30; mapManager.enterDoor = false; ScreenManager.LoadScreen(new MainGameScreen(Game), new FadeTransition(GraphicsDevice, Color.Black, 1.0f)); } if (doorTimer > 0) { doorTimer--; } else { Global.canMove = true; } }
public override void Update(GameTime gameTime) { _windowManager.Update(gameTime); }
public override void Update(GameTime gameTime) { windows.Update(gameTime); }
void Update() { WM.Update(); }
protected override bool RenderInternal(RenderComposer c) { c.SetUseViewMatrix(false); c.SetDepthTest(false); ImGui.NewFrame(); ImGui.BeginMainMenuBar(); GetImGuiMetrics(); ImGuiIOPtr io = ImGui.GetIO(); _captureMouse = io.WantCaptureMouse; _captureKeyboard = io.WantCaptureKeyboard; _captureText = io.WantTextInput; var fullScreenEditorOpen = false; if (Children != null) { for (var i = 0; i < Children.Count; i++) { UIBaseWindow child = Children[i]; if (child.Size == c.CurrentTarget.Size) { // todo: maybe something more explicit, like a bool in ImGuiWindow? fullScreenEditorOpen = true; } } } InputTransparent = !_captureMouse && !_captureKeyboard && !fullScreenEditorOpen; if (ImGui.BeginMenu("Audio")) { if (ImGui.MenuItem("Audio Preview")) { AddLegacyWindow(new AudioMixer()); } ImGui.EndMenu(); } if (ImGui.BeginMenu("Art")) { if (ImGui.MenuItem("Animation Editor")) { AddLegacyWindow(new AnimationEditor()); } if (ImGui.MenuItem("Animation Editor New (WIP)")) { AddChild(new Animation2DEditor()); } if (ImGui.MenuItem("Rogue Alpha Remover")) { AddLegacyWindow(new RogueAlphaRemoval()); } if (ImGui.MenuItem("Palette Editor")) { AddLegacyWindow(new PaletteEditor()); } if (ImGui.MenuItem("Font Preview")) { AddLegacyWindow(new FontPreview()); } if (ImGui.MenuItem("PNG Exporter")) { AddLegacyWindow(new PngExporter()); } if (ImGui.MenuItem("3D Object Viewer")) { AddChild(new Viewer3D()); } ImGui.EndMenu(); } if (ImGui.BeginMenu("Gameplay")) { if (ImGui.MenuItem("Map Editor")) { AddChild(new MapEditor()); } if (ImGui.MenuItem("Tmx Viewer")) { AddChild(new TmxViewer()); } #if DEBUG if (ImGui.MenuItem("Collision Viewer")) { AddLegacyWindow(new CollisionViewer()); } #else ImGui.MenuItem("Collision Viewer [Requires DEBUG]"); #endif if (ImGui.MenuItem("UI Editor")) { AddChild(new UIEditorWindow()); } ImGui.EndMenu(); } if (ImGui.BeginMenu("Engine")) { if (ImGui.MenuItem("Performance Monitor")) { AddChild(new PerformanceMonitor()); } if (ImGui.MenuItem("Memory Viewer")) { AddLegacyWindow(new MemoryViewer()); } #if DEBUG if (ImGui.MenuItem("Coroutine Viewer")) { AddLegacyWindow(new CoroutineViewer()); } #else ImGui.MenuItem("Coroutine Viewer [Requires DEBUG]"); #endif if (ImGui.MenuItem("Gpu Texture Viewer")) { AddLegacyWindow(new GpuTextureViewer()); } ImGui.EndMenu(); } if (ImGui.BeginMenu("Game")) { if (ImGui.MenuItem("Open Folder")) { Process.Start("explorer.exe", "."); } foreach (KeyValuePair <string, Action <UIBaseWindow> > tool in ToolsManager.CustomToolsFactory) { if (ImGui.MenuItem(tool.Key)) { tool.Value(this); } } ImGui.EndMenu(); } ImGui.EndMainMenuBar(); LegacyWindowManager.Update(); LegacyWindowManager.Render(c); if (Children == null) { AfterRenderChildren(c); } return(true); }
public void Update() { _menu.Update(); }
protected override void Update(GameTime gameTime) { if (DoExit) { Exit(); } if (!IsActive) { assets.Update(true); return; } if (input.keyboard.Down(Microsoft.Xna.Framework.Input.Keys.LeftControl) && input.keyboard.Pressed(Microsoft.Xna.Framework.Input.Keys.F)) { windowManager.Fullscreen = !windowManager.Fullscreen; } if (input.keyboard.Pressed(Microsoft.Xna.Framework.Input.Keys.S)) { StateSave(); } if (input.keyboard.Pressed(Microsoft.Xna.Framework.Input.Keys.L)) { StateLoad(); } if (Scene != null) { if (world != null) { drawSystem.OnUnload(); for (int i = 0; i < systems.Length; i++) { systems[i].OnUnload(); } } world?.Dispose(); world = new World(); drawSystem.Reset(); for (int i = 0; i < systems.Length; i++) { systems[i].Reset(); } Scene.Load(); Scene = null; drawSystem.OnLoad(); for (int i = 0; i < systems.Length; i++) { systems[i].OnLoad(); } GC.Collect(); } input.Update(); for (int i = 0; i < systems.Length; i++) { systems[i].Update(); } windowManager.Update(); assets.Update(); base.Update(gameTime); if (RemovedEntities.Count > 0) { for (int i = 0; i < RemovedEntities.Count; i++) { RemovedEntities[i].Dispose(); RemovedEntities[i] = default; } } }
public override void Update(GameTime gameTime) { updateDrawValues(); windows.Update(gameTime); }
public void Update(uint elapsed) { mElapsed += elapsed; if (mElapsed < UPDATE_INTERVAL) { return; } elapsed = mElapsed; mElapsed = 0; if (mEventSystem != null) { mEventSystem.Update(); } if (mSceneManager != null) { mSceneManager.Update(elapsed); } if (mWindowManager != null) { mWindowManager.Update(elapsed); } if (mSoundManager != null) { mSoundManager.Update(elapsed); } if (mAnimationManager != null) { mAnimationManager.Update(); } if (mInputSystem != null) { mInputSystem.Update(); } if (mBossBloodUIManager != null) { mBossBloodUIManager.Update(elapsed); } if (mPromptManager != null) { mPromptManager.Update(elapsed); } if (mPopTipManager != null) { mPopTipManager.Update(elapsed); } if (mGuideManager != null) { mGuideManager.Update(elapsed); } if (mEggManager != null) { mEggManager.Update(elapsed); } if (mQuackUIManager != null) { mQuackUIManager.Update(elapsed); } if (mShopManager != null) { mShopManager.Update(elapsed); } if (mModuleManager != null) { mModuleManager.Update(elapsed); } if (mNextFlow != GAME_FLOW_ENUM.GAME_FLOW_INVAILD) { if (mCurFlow != null) { mCurFlow.Term(); mCurFlow = null; } GAME_FLOW_ENUM curFlowEnum = mNextFlow; mNextFlow = GAME_FLOW_ENUM.GAME_FLOW_INVAILD; mCurFlow = createNextFlow(curFlowEnum); } if (mCurFlow != null) { FLOW_EXIT_CODE exitCode = mCurFlow.Update(elapsed); if (exitCode != FLOW_EXIT_CODE.FLOW_EXIT_CODE_NONE) { onFlowExit(mCurFlow, exitCode); } } }