public State(WindowLayoutRoot root) { this.alpha = root.alpha; this.anchorMin = root.rectTransform.anchorMin; this.anchorMax = root.rectTransform.anchorMax; this.anchoredPosition = root.rectTransform.anchoredPosition; this.sizeDelta = root.rectTransform.sizeDelta; this.pivot = root.rectTransform.pivot; this.localRotation = root.rectTransform.localRotation; this.localScale = root.rectTransform.localScale; this.materialStrength = 0f; }
public void Apply(Material material, WindowLayoutRoot root, State startState, State resultState, float value) { root.alpha = Mathf.Lerp(startState.alpha, resultState.alpha, value); root.rectTransform.anchorMin = Vector2.Lerp(startState.anchorMin, resultState.anchorMin, value); root.rectTransform.anchorMax = Vector2.Lerp(startState.anchorMax, resultState.anchorMax, value); root.rectTransform.anchoredPosition = Vector2.Lerp(startState.anchoredPosition, resultState.anchoredPosition, value); root.rectTransform.sizeDelta = Vector2.Lerp(startState.sizeDelta, resultState.sizeDelta, value); root.rectTransform.pivot = Vector2.Lerp(startState.pivot, resultState.pivot, value); root.rectTransform.localRotation = Quaternion.Slerp(startState.localRotation, resultState.localRotation, value); root.rectTransform.localScale = Vector3.Lerp(startState.localScale, resultState.localScale, value); if (material != null) { material.SetFloat(this.GetMaterialStrengthName(), Mathf.Lerp(startState.materialStrength, resultState.materialStrength, value)); } }
public void Apply(Material material, WindowLayoutRoot root, State state) { root.alpha = state.alpha; root.rectTransform.anchorMin = state.anchorMin; root.rectTransform.anchorMax = state.anchorMax; root.rectTransform.anchoredPosition = state.anchoredPosition; root.rectTransform.sizeDelta = state.sizeDelta; root.rectTransform.pivot = state.pivot; root.rectTransform.localRotation = state.localRotation; root.rectTransform.localScale = state.localScale; if (material != null) { material.SetFloat(this.GetMaterialStrengthName(), state.materialStrength); } }
public void Apply(Material material, WindowLayoutRoot root, State startState, State resultState, float value) { //CanvasUpdater.ForceUpdate(); root.alpha = Mathf.Lerp(startState.alpha, resultState.alpha, value); root.rectTransform.anchorMin = Vector2.Lerp(startState.anchorMin, resultState.anchorMin, value); root.rectTransform.anchorMax = Vector2.Lerp(startState.anchorMax, resultState.anchorMax, value); root.rectTransform.anchoredPosition = Vector2.Lerp(startState.anchoredPosition, resultState.anchoredPosition, value); root.rectTransform.sizeDelta = Vector2.Lerp(startState.sizeDelta, resultState.sizeDelta, value); root.rectTransform.pivot = Vector2.Lerp(startState.pivot, resultState.pivot, value); root.rectTransform.localRotation = Quaternion.Slerp(startState.localRotation, resultState.localRotation, value); root.rectTransform.localScale = Vector3.Lerp(startState.localScale, resultState.localScale, value); if (material != null) { material.SetFloat(this.GetMaterialStrengthName(), Mathf.Lerp(startState.materialStrength, resultState.materialStrength, value)); } //CanvasUpdater.ForceUpdate(); }
public void Apply(Material material, WindowLayoutRoot root, State state) { CanvasUpdater.ForceUpdate(); root.alpha = state.alpha; root.rectTransform.anchorMin = state.anchorMin; root.rectTransform.anchorMax = state.anchorMax; root.rectTransform.anchoredPosition = state.anchoredPosition; root.rectTransform.sizeDelta = state.sizeDelta; root.rectTransform.pivot = state.pivot; root.rectTransform.localRotation = state.localRotation; root.rectTransform.localScale = state.localScale; if (material != null) { material.SetFloat(this.GetMaterialStrengthName(), state.materialStrength); } CanvasUpdater.ForceUpdate(); }