示例#1
0
        override public void disableDragTitle()
        {
            WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>();

            if (dragTitle != null)  // 手牌是有这个组件的,如果是出到场牌,这个组件就没有了,例如拖动出去后,这个组件就没有了
            {
                dragTitle.enabled = false;
            }
        }
示例#2
0
        override public void enableDragTitle()
        {
            WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>();

            if (dragTitle != null)
            {
                dragTitle.enabled = true;
            }
        }
示例#3
0
        public void disableDragTitle()
        {
            WindowDragTilt dragTitle = m_mazeRoom.selfGo.GetComponent <WindowDragTilt>();

            if (dragTitle != null)
            {
                dragTitle.enabled = false;
            }
        }
示例#4
0
        // 关闭拖放功能
        public void disableDrag()
        {
            UIDragObject drag = m_mazeRoom.selfGo.GetComponent <UIDragObject>();

            UtilApi.Destroy(drag);
            WindowDragTilt dragTitle = m_mazeRoom.selfGo.GetComponent <WindowDragTilt>();

            UtilApi.Destroy(dragTitle);
        }
示例#5
0
        // 关闭拖放功能
        override public void disableDrag()
        {
            UIDragObject drag = m_card.gameObject().GetComponent <UIDragObject>();

            //drag.enabled = false;
            UtilApi.Destroy(drag);
            WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>();

            //dragTitle.enabled = false;
            UtilApi.Destroy(dragTitle);
        }