override public void disableDragTitle() { WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>(); if (dragTitle != null) // 手牌是有这个组件的,如果是出到场牌,这个组件就没有了,例如拖动出去后,这个组件就没有了 { dragTitle.enabled = false; } }
override public void enableDragTitle() { WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>(); if (dragTitle != null) { dragTitle.enabled = true; } }
public void disableDragTitle() { WindowDragTilt dragTitle = m_mazeRoom.selfGo.GetComponent <WindowDragTilt>(); if (dragTitle != null) { dragTitle.enabled = false; } }
// 关闭拖放功能 public void disableDrag() { UIDragObject drag = m_mazeRoom.selfGo.GetComponent <UIDragObject>(); UtilApi.Destroy(drag); WindowDragTilt dragTitle = m_mazeRoom.selfGo.GetComponent <WindowDragTilt>(); UtilApi.Destroy(dragTitle); }
// 关闭拖放功能 override public void disableDrag() { UIDragObject drag = m_card.gameObject().GetComponent <UIDragObject>(); //drag.enabled = false; UtilApi.Destroy(drag); WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>(); //dragTitle.enabled = false; UtilApi.Destroy(dragTitle); }