// Use this for initialization void Start() { this.NomalScore = PlayerPrefs.GetInt("POINT", 0); NomalScoreText.text = this.NomalScore.ToString(); SumScore = NomalScore * 100; this.SumScoreText.text = SumScore.ToString(); for (int i = 0; i < 3; i++) { Ranking[i] = PlayerPrefs.GetInt("RANKING" + i); Name[i] = PlayerPrefs.GetString("NAME" + i); } for (int i = 2; i >= 0; i--) { Debug.Log(Ranking[i]); if (Ranking[i] < SumScore) { RankingNum = i; } } int pt00 = PlayerPrefs.GetInt("POINT" + 0); int pt01 = PlayerPrefs.GetInt("POINT" + 1); int pt02 = PlayerPrefs.GetInt("POINT" + 2); string name00 = PlayerPrefs.GetString("NAME" + 0); string name01 = PlayerPrefs.GetString("NAME" + 1); string name02 = PlayerPrefs.GetString("NAME" + 2); if (RankingNum == 0) { PlayerPrefs.SetInt("POINT" + 1, pt00); PlayerPrefs.SetInt("POINT" + 2, pt01); PlayerPrefs.SetString("POINT" + 1, name00); PlayerPrefs.SetString("POINT" + 2, name01); } if (RankingNum == 1) { PlayerPrefs.SetInt("POINT" + 2, pt01); PlayerPrefs.SetString("POINT" + 2, name01); } if (RankingNum < 3) { PlayerPrefs.SetInt("RANKING" + RankingNum, SumScore); // ここでインプットフィールドを表示する wi.Help_Open(); } //PlayerPrefs.DeleteAll(); }
public void Btn_Help() { AudioManager.Instance.PlaySE("HelpOpen"); wi.Help_Open(); }