// Use this for initialization void Start() { if (!serverIsRunned) { Server(); serverIsRunned = true; } LoadingData data = new LoadingData(); data.AssemblyName = AssemblyName; data.Level = Level; Element.InitUi(); var c = new Canvas(new Vector2(100, 100)); var w = new Window(Sprite, "CVARC Pudge Wars", new Rect(0, 0, kMenuWidth, kMenuHeight)); var buttonOpenTutorial = new Button( () => Dispatcher.GameManager.RequestTutorial(data), SpriteButton, new Rect(50, 50, kButtonWidth, kButtonHeight), "Tutorial"); w.AddElement(buttonOpenTutorial); c.AddElement(w.Head); }
protected void InitToolBarWindow() { ToolBar = new Window(UI.GetInterface(Name), null, "Tools", TextOrientation.Center, Vector2.Zero, new Vector2(122, Game1.ScreenHeight - 21), true, false, true, true); ToolBar.MinimizedPosition = new Vector2(Game1.ScreenWidth - ToolBar.Size.X, 25); //Brush ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/brush"), new Vector2(5, 5), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false)); //Bucket ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/bucket"), new Vector2(60, 5), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false)); //Erasor ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/bucket"), new Vector2(5, 60), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false)); ToolBar.AddElement(new Label(UI.GetInterface(Name), "Layer: base", 12, TextOrientation.Center, new Vector2(2, 200), new Vector2(117, 25), Color.Black, origin)); ToolBar.AddElement(new Button(UI.GetInterface(Name), "<", 12, TextOrientation.Center, new Vector2(3, 230), new Vector2(25, 25), origin, hover, pressed)); ToolBar.AddElement(new Button(UI.GetInterface(Name), ">", 12, TextOrientation.Center, new Vector2(33, 230), new Vector2(25, 25), origin, hover, pressed)); ToolBar.AddElement(new Button(UI.GetInterface(Name), "+", 12, TextOrientation.Center, new Vector2(63, 230), new Vector2(25, 25), origin, hover, pressed)); ToolBar.AddElement(new Button(UI.GetInterface(Name), "-", 12, TextOrientation.Center, new Vector2(93, 230), new Vector2(25, 25), origin, hover, pressed)); ltlb = new ListBox(UI.GetInterface(Name), 12, TextOrientation.Left, new Vector2(5, 270), new Vector2(110, 200), Color.Black, Color.White, origin, hover); ltlb.Disable(); ToolBar.AddElement(ltlb); ToolBar[0].Clicked += (sender) => { Map.CurrentBrush.SetBrush(new BrushTool(Map.CurrentBrush.Tool.BaseTile, Map.CurrentBrush.Tool.BrushSize)); }; ToolBar[1].Clicked += (sender) => { Map.CurrentBrush.SetBrush(new FillTool(Map.CurrentBrush.Tool.BaseTile)); }; ToolBar[2].Clicked += (sender) => { Map.CurrentBrush.SetBrush(new BrushTool(Map.Settings.AccessibleTiles.PlaceholderTile, Map.CurrentBrush.Tool.BrushSize)); }; ToolBar[4].Clicked += (sender) => { Map.SetActiveLayer(Map.ActiveLayerIndex - 1); }; ToolBar[5].Clicked += (sender) => { Map.SetActiveLayer(Map.ActiveLayerIndex + 1); }; ToolBar[6].Clicked += (sender) => { GameStateManager.TransitionState(GameStateManager.NewLayerPrefs); }; ToolBar[7].Clicked += (sender) => { Map.RemoveActiveLayer(); }; }
protected void InitSaveBeforeQuitWindow() { SaveBeforeQuitWindow = new Window(UI.GetInterface(Name), null, "Save?", TextOrientation.Center, Vector2.Zero, new Vector2(642, 96), true, true, false, true); SaveBeforeQuitWindow.AddElement(new Button(UI.GetInterface(Name), "Yes", 24, TextOrientation.Center, new Vector2(10, 10), new Vector2(200, 50), origin, hover, pressed, ButtonListSide.LeftRight, true, true, true)); SaveBeforeQuitWindow.AddElement(new Button(UI.GetInterface(Name), "No", 24, TextOrientation.Center, new Vector2(220, 10), new Vector2(200, 50), origin, hover, pressed, ButtonListSide.LeftRight, true, true, true)); SaveBeforeQuitWindow.AddElement(new Button(UI.GetInterface(Name), "Cancel", 24, TextOrientation.Center, new Vector2(430, 10), new Vector2(200, 50), origin, hover, pressed, ButtonListSide.LeftRight, true, true, true)); SaveBeforeQuitWindow[0].Clicked += (sender) => { if (GameStateManager.PreviousState == GameStateManager.Playing) Map.SavePlayable(); else Map.Save(); SaveBeforeQuitWindow.Close(); GameStateManager.TransitionState(GameStateManager.MainMenu); }; SaveBeforeQuitWindow[1].Clicked += (sender) => { SaveBeforeQuitWindow.Close(); GameStateManager.TransitionState(GameStateManager.MainMenu); }; SaveBeforeQuitWindow[2].Clicked += (sender) => { SaveBeforeQuitWindow.Close(); }; }
protected void InitSizeWindow() { InfoWindow = new Window(UI.GetInterface(Name), null, "Map Size", TextOrientation.Center, Vector2.Zero, new Vector2(450, 157), true, false, false, false); /*XSlider*/ InfoWindow.AddElement(new Slider(UI.GetInterface(Name), new Vector2(10, 10), new Vector2(200, 50), xCount, 1, 0, 1000, 24, TextOrientation.Center, origin, pressed, true, true, true)); /*YSlider*/ InfoWindow.AddElement(new Slider(UI.GetInterface(Name), new Vector2(10, 70), new Vector2(200, 50), yCount, 1, 0, 1000, 24, TextOrientation.Center, origin, pressed, true, true, true)); /*XInfo*/ InfoWindow.AddElement(new Label(UI.GetInterface(Name), "Horizontal Tiles", 24, TextOrientation.Left, new Vector2(220, 10), new Vector2(200, 50), Color.Black, Color.Transparent)); /*YInfo*/ InfoWindow.AddElement(new Label(UI.GetInterface(Name), "Vertical Tiles", 24, TextOrientation.Left, new Vector2(220, 70), new Vector2(200, 50), Color.Black, Color.Transparent)); InfoWindow.Open(new Vector2(Game1.ScreenWidth / 2.0f - InfoWindow.Size.X / 2.0f, Game1.ScreenHeight / 2.0f - InfoWindow.Size.Y / 2.0f)); }
protected void InitLayerSettingsWindow() { LayerSettingsWindow = new Window(UI.GetInterface(Name), null, "Settings", TextOrientation.Center, Vector2.Zero, new Vector2(712, 500), true, false, false, false); LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Layer Name", 14, TextOrientation.Left, new Vector2(10, 10), new Vector2(200, 25), Color.Black, Color.Transparent)); LayerSettingsWindow.AddElement(new TextBox(UI.GetInterface(Name), layerName, 14, 20, new Vector2(10, 40), new Vector2(200, 25), Color.Black, Color.White, origin, Color.Black)); LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Available Traits", 14, TextOrientation.Left, new Vector2(10, 80), new Vector2(200, 50), Color.Black, Color.Transparent)); LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Contained Traits", 14, TextOrientation.Left, new Vector2(400, 80), new Vector2(200, 50), Color.Black, Color.Transparent)); LayerSettingsWindow.AddElement(new Button(UI.GetInterface(Name), ">", 24, TextOrientation.Center, new Vector2(330, 230), new Vector2(50, 50), origin, hover, pressed)); LayerSettingsWindow.AddElement(new Button(UI.GetInterface(Name), "<", 24, TextOrientation.Center, new Vector2(330, 290), new Vector2(50, 50), origin, hover, pressed)); ListBox a = new ListBox(UI.GetInterface(Name), 14, TextOrientation.Left, new Vector2(10, 110), new Vector2(300, 350), Color.Black, Color.White, origin, hover); ListBox b = new ListBox(UI.GetInterface(Name), 14, TextOrientation.Left, new Vector2(400, 110), new Vector2(300, 350), Color.Black, Color.White, origin, hover); LayerSettingsWindow.AddElement(a); LayerSettingsWindow.AddElement(b); availableTraits.Add("Affects Movement Speed"); availableTraits.Add("Cast Shadow"); availableTraits.Add("Collision"); availableTraits.Add("Function Layer"); availableTraits.Add("Transparent"); availableTraits.Add("Stainable"); availableTraits.Add("Projectile Collision"); availableTraits.Add("NPC Collision"); availableTraits.Add("Item Collision"); a.AddItem(availableTraits[0]); a.AddItem(availableTraits[1]); a.AddItem(availableTraits[2]); a.AddItem(availableTraits[3]); a.AddItem(availableTraits[4]); a.AddItem(availableTraits[5]); a.AddItem(availableTraits[6]); a.AddItem(availableTraits[7]); a.AddItem(availableTraits[8]); (LayerSettingsWindow[1] as TextBox).TextChanged += (sender) => { TextBox tb = sender as TextBox; if (tb.Text != "") layerName = tb.Text; }; LayerSettingsWindow[4].Clicked += (sender) => { if (a.SelectedItems.Count > 0) { for (int i = 0; i < a.SelectedItems.Count; i++) { b.AddItem(a.SelectedItems[i]); } a.RemoveSelectedItems(); } }; LayerSettingsWindow[5].Clicked += (sender) => { if (b.SelectedItems.Count > 0) { for (int i = 0; i < b.SelectedItems.Count; i++) { a.AddItem(b.SelectedItems[i]); } b.RemoveSelectedItems(); } }; LayerSettingsWindow.Open(new Vector2(Game1.ScreenWidth / 2.0f - LayerSettingsWindow.Size.X / 2.0f, Game1.ScreenHeight / 2.0f - LayerSettingsWindow.Size.Y / 2.0f)); }