// Use this for initialization void Start() { treeHouseTilt = TreehouseTilt.instance; curWind = maxWind; windRep = WindRepresentation.instance; curAcorns = maxAcorns; }
// Use this for initialization void Start() { if (instance != null) { Destroy(instance.gameObject); } instance = this; windMat = GetComponent <MeshRenderer>().material; windMat.SetFloat(fastSpeed, 0.02f); windMat.SetFloat(slowSpeed, 0.02f); angles = new Vector3(); am = AudioManager.instance; }