// Use this for initialization
 void Start()
 {
     treeHouseTilt = TreehouseTilt.instance;
     curWind       = maxWind;
     windRep       = WindRepresentation.instance;
     curAcorns     = maxAcorns;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     if (instance != null)
     {
         Destroy(instance.gameObject);
     }
     instance = this;
     windMat  = GetComponent <MeshRenderer>().material;
     windMat.SetFloat(fastSpeed, 0.02f);
     windMat.SetFloat(slowSpeed, 0.02f);
     angles = new Vector3();
     am     = AudioManager.instance;
 }