void CheckStuck() { if (rigidbody.velocity.magnitude < stuckTreshold && windBoost.infiniteBoost == false && windBoost.GetAvailableBoost() <= 0) { stuckProgress -= Time.deltaTime; } else { stuckProgress = stuckTimeout; } if (stuckProgress <= 0) { stuckProgress = 0; GameController.instance.Gameover(); } }
// Update is called once per frame void Update() { if (PlayerInput.Instance.Input.GetButtonDown("Fire") && InGameMenu.enabled) { if (NextLevelButton.gameObject.activeInHierarchy) { GameController.instance.NextLevel(); } else if (ContinueButton.gameObject.activeInHierarchy) { GameController.instance.Continue(); } else if (RetryButton.gameObject.activeInHierarchy) { GameController.instance.Retry(); } } Speed.text = "Speed " + (player.activeInHierarchy ? (int)(player.rigidbody.velocity.magnitude * 3.6) : 0) + " Km/h"; Altitude.text = "Altitude " + ((int)player.transform.position.y) + "m"; Boost.text = "Wind Boost " + (windBoost.infiniteBoost ? "Infinite" : "" + Mathf.Ceil(windBoost.GetAvailableBoost() * 100) + "%"); if (GameController.instance.Level.EndWindow != null) { float targetDistance = GameController.instance.GetTargetDistance(); if (targetDistance > 5) { DistanceIndicator.enabled = true; DistanceText.enabled = true; DistanceText.text = ((int)targetDistance) + " M"; Vector2 targetPosition = GameController.instance.GetTargetInScreen(); //Debug.Log("received " + targetPosition.x + " " + targetPosition.y); float padding = 0.1f; if (targetPosition.x < padding) { targetPosition.x = padding; } else if (targetPosition.x > 1 - padding) { targetPosition.x = 1 - padding; targetPosition.y *= 1 - padding; } if (targetPosition.y < padding) { targetPosition.y = padding; } else if (targetPosition.y > 1 - padding) { targetPosition.y = 1 - padding; targetPosition.x *= 1 - padding; } DistanceIndicator.rectTransform.anchoredPosition = new Vector3(Screen.width * (targetPosition.x - 0.5f), Screen.height * (targetPosition.y - 0.5f), 0); } else { DistanceIndicator.enabled = false; DistanceText.enabled = false; } } else { DistanceIndicator.enabled = false; DistanceText.enabled = false; } }