public void setGameUI(bool ishost = false) { Sceneobjects.current.WildColourIndicator.transform.parent.gameObject.SetActive(true); WinScreen.SetActive(false); playerListObject.SetActive(false); GameScreen.SetActive(true); //StartGameButton.SetActive(false); }
void StartGame() { GameIsStarted = true; WinScreen.SetActive(false); LoseScreen.SetActive(false); StartCoroutine(SpawnBottles()); }
private void Victory() { WinScreen.SetActive(true); }
public void Win() { parkingSlots.SetVictoryTexture(); WinScreen.SetActive(true); }