private void ElementChanged(object sender, ElementChangingEventArgs e) { var x = e.X; var y = e.Y; var value = e.Value; if (x > 8 || y > 8 || value > 9 || _data[x, y].IsPermanent) { return; } _data[x, y].Value = value; IMessage message = new ElementChangedMessage(x, y, value); BroadcastMessage(message); if (SudokuFieldIsFull()) { if (Check()) { IMessage messageWin = new WinMessage(); BroadcastMessage(messageWin); } } }
private void OnWinMessageCallBack(WinMessage _winMessage) { string msg = string.Empty;// = $"\n Message {_winMessage.Message} {_winMessage.WParam} {_winMessage.LParam} {_winMessage.IsHandled}"; switch (_winMessage.Message) { case WinProc_Message.WM_KEYDOWN: msg += $"\n {_winMessage.Message} {KeyInterop.KeyFromVirtualKey((int)_winMessage.WParam)}"; break; case WinProc_Message.WM_KEYUP: case WinProc_Message.WM_SYSKEYDOWN: case WinProc_Message.WM_SYSKEYUP: msg += $"\n {_winMessage.Message} {KeyInterop.KeyFromVirtualKey((int)_winMessage.WParam)}"; break; case WinProc_Message.WM_WTSSESSION_CHANGE: switch ((WParam_Message)_winMessage.WParam) { case WParam_Message.WTS_SESSION_LOCK: msg += " User Lock"; break; case WParam_Message.WTS_SESSION_UNLOCK: msg += " User UnLock"; break; } break; case WinProc_Message.WM_QUERYENDSESSION: switch ((LParam_Message)_winMessage.LParam) { case LParam_Message.ENDSESSION_CLOSEAPP: case LParam_Message.ENDSESSION_CRITICAL: msg += " WM_QUERYENDSESSION Not process now"; break; case LParam_Message.ENDSESSION_LOGOFF: msg += " WM_QUERYENDSESSION logging off"; break; } break; case WinProc_Message.WM_ENDSESSION: switch ((LParam_Message)_winMessage.LParam) { case LParam_Message.ENDSESSION_CLOSEAPP: case LParam_Message.ENDSESSION_CRITICAL: msg += " WM_ENDSESSION Not process now"; break; case LParam_Message.ENDSESSION_LOGOFF: msg += " WM_ENDSESSION logging off"; break; } break; } //_messageBox.MenuName += msg; LogTool.Logger(msg); }
void Start() { foreach (Transform child in transform) { if (child.gameObject.GetComponent <Text>()) { _progressLabel = child.gameObject.GetComponent <Text>(); } } _gameTimeSlider = GetComponent <Slider>(); _musicManager = FindObjectOfType <MusicManager>(); _levelManager = FindObjectOfType <LevelManager>(); _winMessage = FindObjectOfType <WinMessage>(); if (_progressLabel == null) { Debug.LogError("ProgressLabel is not set."); } if (_musicManager == null) { Debug.LogWarning("MusicManager not found."); } if (_levelManager == null) { Debug.LogWarning("LevelManager not found."); } if (_winMessage == null) { Debug.LogWarning("WinMessage not found."); } }
void OnWin(NetworkMessage netMsg) { WinMessage msg = netMsg.ReadMessage <WinMessage>(); if (msg.win) { TextAnnouncer announcer = GameObject.Find("Canvas").GetComponent <Canvas>().GetComponent <TextAnnouncer>(); Invoke("Restart", announcer.displayTime); announcer.Display(msg.toDisplay); } }
public static void NavigateMyBrowser(FeedItem item) { item.IsRead = true; // 既読履歴を更新 UpdateReadHistory(item); App.BrowseURL = item.Link; var bgw = WindowInfo.FindWindowByName(null, TITLE); WinMessage.Send(bgw, BROWSING_URL_MESSAGE, IntPtr.Zero, IntPtr.Zero); }
void OnWin(NetworkMessage netMsg) { WinMessage msg = netMsg.ReadMessage <WinMessage>(); if (msg.win) { TextAnnouncer announcer = GameObject.Find("Canvas").GetComponent <Canvas>().GetComponent <TextAnnouncer>(); GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManager>().Play("win"); float displayTime = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManager>().GetSound("win").clip.length; Invoke("Restart", displayTime); announcer.DisplayWithTime(msg.toDisplay, displayTime); } }
private void ProcessWin(IntPtr winnerPkt) { WinMessage wm = (WinMessage)Marshal.PtrToStructure(winnerPkt, typeof(WinMessage)); if (wm.winner == guid) { SceneManager.LoadScene("Success"); } else { SceneManager.LoadScene("Lose"); } }
private void ShowWinLine(WinMessage message) { var buttons = FieldGrid.Children.Cast <Button>().ToList(); var borderBrush = new SolidColorBrush(Colors.Blue); foreach (var position in message.WinLine) { var button = buttons.FirstOrDefault(b => Grid.GetRow(b) == position.Row && Grid.GetColumn(b) == position.Column); if (button == null) { continue; } button.BorderBrush = borderBrush; } }
/// <summary> /// Uriをもとにブラウザを起動する。 /// </summary> /// <param name="item"></param> public static void StartBrowser(String browserPath, FeedItem item) { item.IsRead = true; // 既読履歴を更新 UpdateReadHistory(item); // ブラウザを起動 Process.Start(browserPath, $"{App.Configure?.BrowserOption ?? ""} {item.Link}"); // 自動で最小化するオプション if (App.Configure?.IsAutoMinimize ?? false) { var bgw = WindowInfo.FindWindowByName(null, TITLE); WinMessage.Send(bgw, Window_MIN_MESSAGE, IntPtr.Zero, IntPtr.Zero); } }
/// <summary> /// RSSフィードのサイト選択変更 /// </summary> private void SiteSelectBox_SelectionChanged(Object sender, SelectionChangedEventArgs e) { if (sender is ComboBox cmb) { if (!(cmb.SelectedItem is RssSiteInfo item)) { return; } UpdateListBox(item, LISTBOX_UPDATE); this.FeedList.SelectedIndex = 0; this.FeedList.ScrollIntoView(this.FeedList.SelectedItem); FilterClear(); // メインウインドウにサイト変更メッセージを送信する var bgw = WindowInfo.FindWindowByName(null, TITLE); WinMessage.Send(bgw, CHANGE_MESSAGE, (IntPtr)item.ID, IntPtr.Zero); } }
/// <summary> /// Prints that user has solved maze /// </summary> static void Win() { Draw(); Console.SetCursorPosition(WinLeft, WinTop); Console.ForegroundColor = WIN_FG; Console.BackgroundColor = WIN_BG; string[] _win = WinMessage.Split(new char[] { '\n' }); for (int _i = 0; _i < _win.Length; _i++) { Console.SetCursorPosition(WinLeft, WinTop + _i); Console.Write(_win[_i]); } while (ConsoleKey.Enter != Console.ReadKey().Key) { //Spinning while input not [enter] } Console.Clear(); Player.Reset(); Console.ResetColor(); }
void Awake() { Instance = this; }
// Use this for initialization void Start() { Game = GameObject.Find("Game").GetComponent <Game>(); ActionPopup = GameObject.Find("GUI").GetComponent <ActionPopupMenu>(); OptionsPopup = GameObject.Find("GUI").GetComponent <OptionsPopupMenu>(); BuyMenu = GameObject.Find("GUI").GetComponent <BuyMenu>(); WinMessage = GameObject.Find("GUI").GetComponent <WinMessage>(); useGUILayout = false; StyleDefault.font = Font; StyleDefault.fontSize = 24; // Colours Texture_Red = new Texture2D(1, 1); Texture_Red.wrapMode = TextureWrapMode.Repeat; Texture_Red.SetPixel(0, 0, Color.red); Texture_Red.Apply(); Texture_Blue = new Texture2D(1, 1); Texture_Blue.wrapMode = TextureWrapMode.Repeat; Texture_Blue.SetPixel(0, 0, Color.blue); Texture_Blue.Apply(); Texture_White = new Texture2D(1, 1); Texture_White.wrapMode = TextureWrapMode.Repeat; Texture_White.SetPixel(0, 0, Color.white); Texture_White.Apply(); // Team Banner SetTeam(Game.CurrentTeam, Game.GetCurrentTeam().Resources); // Resources Resources_Style = new GUIStyle(StyleDefault); Resources_Style.font = Font2; Resources_Style.normal.textColor = Resources_FontColor; ResourcesTag_Style = new GUIStyle(Resources_Style); Resources_Style.alignment = TextAnchor.UpperRight; // Help Help_Style = new GUIStyle(StyleDefault); Help_Style.font = Font2; Help_Style.normal.textColor = Color.white; Help_Style.fontSize = 16; SetCurrentHelp(PROMPT_LEFTMOUSE, "MENU"); // Tile Info TileInfoBox_Texture = new Texture2D(1, 1); TileInfoBox_Texture.wrapMode = TextureWrapMode.Repeat; TileInfoBox_Texture.SetPixel(0, 0, new Color(0.2f, 0.2f, 0.2f, 0.5f)); TileInfoBox_Texture.Apply(); TileInfoBox_Style.normal.background = TileInfoBox_Texture; TileInfoName_Style = new GUIStyle(StyleDefault); TileInfoName_Style.normal.textColor = Color.white; TileInfoName_Style.fontSize = 28; TileInfoName_Style.alignment = TextAnchor.UpperCenter; TileInfoName_Style.contentOffset = new Vector2(0, 12); TileInfoHitPoints_Style = new GUIStyle(StyleDefault); TileInfoHitPoints_Style.normal.textColor = Color.white; TileInfoHitPoints_Style.fontSize = 20; TileInfoHitPoints_Style.alignment = TextAnchor.UpperLeft; TileInfoHitPoints_Style.contentOffset = new Vector2(0, 6); SetTileInfo("Plain"); // Tutorial Tutorial_Style = new GUIStyle(StyleDefault); Tutorial_Style.fontSize = 32; Tutorial_Style.normal.textColor = Color.white; Tutorial_Style.alignment = TextAnchor.MiddleCenter; // Day Change Day_Style = new GUIStyle(StyleDefault); Day_Style.fontSize = 120; Day_Style.normal.textColor = Color.white; Day_Style.alignment = TextAnchor.MiddleCenter; // Hit Points HitPoints_Style = new GUIStyle(StyleDefault); HitPoints_Style.normal.textColor = Color.white; }
public static extern bool PeekMessage(out WinMessage msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags);
// Use this for initialization void Start() { Game = GameObject.Find("Game").GetComponent<Game>(); ActionPopup = GameObject.Find("GUI").GetComponent<ActionPopupMenu>(); OptionsPopup = GameObject.Find("GUI").GetComponent<OptionsPopupMenu>(); BuyMenu = GameObject.Find("GUI").GetComponent<BuyMenu>(); WinMessage = GameObject.Find("GUI").GetComponent<WinMessage>(); useGUILayout = false; StyleDefault.font = Font; StyleDefault.fontSize = 24; // Colours Texture_Red = new Texture2D(1, 1); Texture_Red.wrapMode = TextureWrapMode.Repeat; Texture_Red.SetPixel(0, 0, Color.red); Texture_Red.Apply(); Texture_Blue = new Texture2D(1, 1); Texture_Blue.wrapMode = TextureWrapMode.Repeat; Texture_Blue.SetPixel(0, 0, Color.blue); Texture_Blue.Apply(); Texture_White = new Texture2D(1, 1); Texture_White.wrapMode = TextureWrapMode.Repeat; Texture_White.SetPixel(0, 0, Color.white); Texture_White.Apply(); // Team Banner SetTeam(Game.CurrentTeam, Game.GetCurrentTeam().Resources); // Resources Resources_Style = new GUIStyle(StyleDefault); Resources_Style.font = Font2; Resources_Style.normal.textColor = Resources_FontColor; ResourcesTag_Style = new GUIStyle(Resources_Style); Resources_Style.alignment = TextAnchor.UpperRight; // Help Help_Style = new GUIStyle(StyleDefault); Help_Style.font = Font2; Help_Style.normal.textColor = Color.white; Help_Style.fontSize = 16; SetCurrentHelp(PROMPT_LEFTMOUSE, "MENU"); // Tile Info TileInfoBox_Texture = new Texture2D(1, 1); TileInfoBox_Texture.wrapMode = TextureWrapMode.Repeat; TileInfoBox_Texture.SetPixel(0, 0, new Color(0.2f, 0.2f, 0.2f, 0.5f)); TileInfoBox_Texture.Apply(); TileInfoBox_Style.normal.background = TileInfoBox_Texture; TileInfoName_Style = new GUIStyle(StyleDefault); TileInfoName_Style.normal.textColor = Color.white; TileInfoName_Style.fontSize = 28; TileInfoName_Style.alignment = TextAnchor.UpperCenter; TileInfoName_Style.contentOffset = new Vector2(0, 12); TileInfoHitPoints_Style = new GUIStyle(StyleDefault); TileInfoHitPoints_Style.normal.textColor = Color.white; TileInfoHitPoints_Style.fontSize = 20; TileInfoHitPoints_Style.alignment = TextAnchor.UpperLeft; TileInfoHitPoints_Style.contentOffset = new Vector2(0, 6); SetTileInfo("Plain"); // Tutorial Tutorial_Style = new GUIStyle(StyleDefault); Tutorial_Style.fontSize = 32; Tutorial_Style.normal.textColor = Color.white; Tutorial_Style.alignment = TextAnchor.MiddleCenter; // Day Change Day_Style = new GUIStyle(StyleDefault); Day_Style.fontSize = 120; Day_Style.normal.textColor = Color.white; Day_Style.alignment = TextAnchor.MiddleCenter; // Hit Points HitPoints_Style = new GUIStyle(StyleDefault); HitPoints_Style.normal.textColor = Color.white; }