public void JumpStage2() { WinEffect.show(); _tip.sprite = _spriteList[1]; CrossScene("Wire", _currentGame); _currentGame = "Wire"; }
public void JumpStage3() { WinEffect.show(Quaternion.Euler(90, 0, 0)); Camera.main.transform.SetPositionAndRotation(_initPos, _initRot); _tip.sprite = _spriteList[2]; CrossScene("TV", _currentGame); _currentGame = "TV"; }