public void BeginExit()
    {
        //退出设置为false,否则下次进入不会调用begininit
        this.IsLoad = false;

        //1..退出时候 向win test2 发消息
        var d = WinData.Create();

        d.AddData("rotation", UnityEngine.Random.Range(-359, 359));
        UIManager.Inst.SendMessage((int)WinEnum.Win_Test2, d);

        //
        Debug.Log("退出Test Screen 1");
    }
示例#2
0
    public void BeginExit(Action <Exception> onExit)
    {
        //退出设置为false,否则下次进入不会调用begininit
        this.IsLoad = false;
        Destory();
        onExit(null);


        //1..退出时候 向win test2 发消息
        var d = WinData.Create();

        d.AddData("rotation", UnityEngine.Random.Range(-359, 359));
        UIMgr.Inst.SendMessage(WinEnum.Win_Test2, d);

        //
        Debug.Log("退出Test Screen 1");
    }