public WinConP.NT_CONSOLE_PROPS GetConsoleProps() { Shell32.IPersistFile persist = (Shell32.IPersistFile) new Shell32.ShellLink(); persist.Load(this.ShortcutPath, (uint)ObjBase.STGM.STGM_READ); Shell32.IShellLinkDataList sldl = (Shell32.IShellLinkDataList)persist; WinConP.NT_CONSOLE_PROPS props = new WinConP.NT_CONSOLE_PROPS(); IntPtr ppDataBlock = Marshal.AllocHGlobal(Marshal.SizeOf(props)); try { sldl.CopyDataBlock(WinConP.NT_CONSOLE_PROPS_SIG, out ppDataBlock); // The marshaler doesn't like using the existing instance that we made above because it's a value type and // there are potential string pointers here. Give it the type instead and it can handle setting everything up. props = (WinConP.NT_CONSOLE_PROPS)Marshal.PtrToStructure(ppDataBlock, typeof(WinConP.NT_CONSOLE_PROPS)); } finally { Marshal.FreeHGlobal(ppDataBlock); } return(props); }
public void SetConsoleProps(WinConP.NT_CONSOLE_PROPS props) { Shell32.IPersistFile persist = (Shell32.IPersistFile) new Shell32.ShellLink(); persist.Load(this.ShortcutPath, (uint)ObjBase.STGM.STGM_READWRITE); Shell32.IShellLinkDataList sldl = (Shell32.IShellLinkDataList)persist; sldl.RemoveDataBlock(WinConP.NT_CONSOLE_PROPS_SIG); IntPtr ppDataBlock = Marshal.AllocHGlobal(Marshal.SizeOf(props)); try { Marshal.StructureToPtr(props, ppDataBlock, false); // we are assuming that the signature is set properly on the NT_CONSOLE_PROPS structure Verify.AreEqual(props.dbh.dwSignature, (int)WinConP.NT_CONSOLE_PROPS_SIG); sldl.AddDataBlock(ppDataBlock); persist.Save(null, true); // 2nd var is ignored when 1st is null } finally { Marshal.FreeHGlobal(ppDataBlock); } }