public SharpDXButtonKey() : base() { listen = false; this.key = WinAPI.VirtualKeyShort.XBUTTON1; this.MouseClickEventUp += SharpDXButtonKey_MouseClickEventUp; }
private void ReadSettings() { try { _triggerEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enabled"); _triggerKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Trigger Key"), 16); _triggerEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enemies"); _triggerAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Allies"); _triggerSpawnProtection = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Spawn Protected"); _triggerDelayFirstShotMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Max"); _triggerDelayFirstShotMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Min"); _triggerDelayShotsMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Max"); _triggerDelayShotsMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Min"); _triggerDash = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Dash"); _triggerZoomed = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger When Zoomed"); _inCrossTrigger = Core.Settings.GetBool("Misc", "InCross Trigger Bot"); _boneTrigger = Core.Settings.GetBool("Misc", "Bone Trigger Bot"); _hitboxTrigger = Core.Settings.GetBool("Misc", "Hitbox Trigger Bot"); } catch (Exception e) { #if DEBUG Console.WriteLine(e.Message); #endif } }
private void ReadSettings() { try { /* * _aimAssistEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enabled"); * _aimKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aim Key"), 16); * _aimFov = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Fov"); * _aimHumanized = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Humanized"); * _aimSpotted = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Spotted"); * _aimEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enemies"); * _aimAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Allies"); * _aimSpeed = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Speed"); * _aimBone = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Bone"); */ _aimAssistEnabled = SimpleExternalUI.aim; _aimKey = SimpleExternalUI.aimkey; _aimFov = SimpleExternalUI.aimfov; _aimHumanized = SimpleExternalUI.aimhumanized; _aimSpotted = SimpleExternalUI.aimspotted; _aimEnemies = SimpleExternalUI.aimenemies; _aimAllies = SimpleExternalUI.aimallies; _aimSpeed = SimpleExternalUI.aimspeed; _aimBone = SimpleExternalUI.aimbone; } catch (Exception e) { Console.WriteLine(e.Message); } }
public void Update() { _reloadConfigKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Misc", "Reload Config Key"), 16); if (Core.KeyUtils.KeyWentDown(_reloadConfigKey)) { _data = Parser.ReadFile(Path); } }
public void Update() { _reloadConfigKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Misc", "Reload Config Key"), 16); if (Core.KeyUtils.KeyWentDown(_reloadConfigKey)) //Tab Key, don't hard code key, will fix later. { _data = Parser.ReadFile("Config.ini"); } }
public override void ApplySettings(ConfigUtils config) { if (this.Tag != null) { if (config.HasKey(this.Tag.ToString())) { this.Key = config.GetValue <WinAPI.VirtualKeyShort>(this.Tag.ToString()); } } }
private void ReadSettigns() { try { _autoPistol = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol"); _delay = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol Delay"); _autoPistolKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol Key"), 16); } catch (Exception e) { #if DEBUG Console.WriteLine(e.Message); #endif } }
private void TriggerToggleOrHold(WinAPI.VirtualKeyShort triggerKey, bool triggerToggle, bool triggerHold) { if (triggerToggle) { if (Program.KeyUtils.KeyWentUp(triggerKey)) { TriggerbotActive = !TriggerbotActive; } } else if (triggerHold) { TriggerbotActive = Program.KeyUtils.KeyIsDown(triggerKey); } if (TriggerbotActive) { Triggerbot(); } }
public override void Update(double secondsElapsed, InputUtilities keyUtils, SharpDX.Vector2 cursorPoint, bool checkMouse = false) { base.Update(secondsElapsed, keyUtils, cursorPoint, checkMouse); if (listen) { if (skip > 0) { skip--; return; } WinAPI.VirtualKeyShort[] buttons = keyUtils.Keys.KeysThatWentUp(); if (buttons.Length > 0) { Key = buttons[0]; listen = false; } } }
private void ReadSettings() { try { _aimAssistEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enabled"); _aimKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aim Key"), 16); _aimFov = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Fov"); _aimHumanized = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Humanized"); _aimSpotted = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Spotted"); _aimEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enemies"); _aimAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Allies"); _aimSpeed = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Speed"); _aimBone = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Bone"); } catch (Exception e) { Console.WriteLine(e.Message); } }
private void ReadSettings() { _forceUpdateKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Skin Changer", "Force Update Key"), 16); _skinChanger = Core.Settings.GetBool("Skin Changer", "Skin Changer"); _statTrak = Core.Settings.GetBool("Skin Changer", "Skin Changer StatTrak"); _statTrakCount = Core.Settings.GetInt("Skin Changer", "Skin Changer StatTrak Count"); _deagle = Core.Settings.GetInt("Skin Changer", "Deagle"); _duals = Core.Settings.GetInt("Skin Changer", "Duals"); _fiveseven = Core.Settings.GetInt("Skin Changer", "Fiveseven"); _glock = Core.Settings.GetInt("Skin Changer", "Glock"); _ak47 = Core.Settings.GetInt("Skin Changer", "Ak47"); _aug = Core.Settings.GetInt("Skin Changer", "Aug"); _awp = Core.Settings.GetInt("Skin Changer", "Awp"); _famas = Core.Settings.GetInt("Skin Changer", "Famas"); _g3Sg1 = Core.Settings.GetInt("Skin Changer", "G3Sg1"); _galilar = Core.Settings.GetInt("Skin Changer", "Galilar"); _m249 = Core.Settings.GetInt("Skin Changer", "M249"); _m4A4 = Core.Settings.GetInt("Skin Changer", "M4A4"); _mac10 = Core.Settings.GetInt("Skin Changer", "Mac10"); _p90 = Core.Settings.GetInt("Skin Changer", "P90"); _ump45 = Core.Settings.GetInt("Skin Changer", "Ump45"); _xm1014 = Core.Settings.GetInt("Skin Changer", "Xm1014"); _bizon = Core.Settings.GetInt("Skin Changer", "Bizon"); _mag7 = Core.Settings.GetInt("Skin Changer", "Mag7"); _negev = Core.Settings.GetInt("Skin Changer", "Negev"); _sawedoff = Core.Settings.GetInt("Skin Changer", "Sawedoff"); _p2000 = Core.Settings.GetInt("Skin Changer", "P2000"); _tec9 = Core.Settings.GetInt("Skin Changer", "Tec9"); _mp7 = Core.Settings.GetInt("Skin Changer", "Mp7"); _mp9 = Core.Settings.GetInt("Skin Changer", "Mp9"); _nova = Core.Settings.GetInt("Skin Changer", "Nova"); _p250 = Core.Settings.GetInt("Skin Changer", "P250"); _scar20 = Core.Settings.GetInt("Skin Changer", "Scar20"); _sg556 = Core.Settings.GetInt("Skin Changer", "Sg556"); _ssg08 = Core.Settings.GetInt("Skin Changer", "Ssg08"); _m4A1 = Core.Settings.GetInt("Skin Changer", "M4A1"); _usp = Core.Settings.GetInt("Skin Changer", "Usp"); _cz75A = Core.Settings.GetInt("Skin Changer", "Cz75A"); _revolver = Core.Settings.GetInt("Skin Changer", "Revolver"); _knife = Core.Settings.GetInt("Skin Changer", "Knife"); }
private void ReadSettings() { try { /* * _triggerEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enabled"); * _triggerKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Trigger Key"), 16); * _triggerEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enemies"); * _triggerAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Allies"); * _triggerSpawnProtection = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Spawn Protected"); * _triggerDelayFirstShotMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Max"); * _triggerDelayFirstShotMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Min"); * _triggerDelayShotsMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Max"); * _triggerDelayShotsMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Min"); * _triggerDash = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Dash"); * _triggerZoomed = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger When Zoomed"); * _inCrossTrigger = Core.Settings.GetBool("Misc", "InCross Trigger Bot"); * _boneTrigger = Core.Settings.GetBool("Misc", "Bone Trigger Bot"); * _hitboxTrigger = Core.Settings.GetBool("Misc", "Hitbox Trigger Bot"); */ _triggerEnabled = SimpleExternalUI.trigger; _triggerKey = SimpleExternalUI.triggerkey; _triggerEnemies = SimpleExternalUI.triggerenemies; _triggerAllies = SimpleExternalUI.triggerallies; _triggerSpawnProtection = SimpleExternalUI.triggerspawnprotection; _triggerDelayFirstShotMax = SimpleExternalUI.triggerfirstshotmax; _triggerDelayFirstShotMin = SimpleExternalUI.triggerfirstshotmin; _triggerDelayShotsMax = SimpleExternalUI.triggershotsmax; _triggerDelayShotsMin = SimpleExternalUI.triggershotsmin; _triggerDash = SimpleExternalUI.triggerdash; _triggerZoomed = SimpleExternalUI.triggerzoomed; _inCrossTrigger = SimpleExternalUI.triggerincross; _boneTrigger = SimpleExternalUI.triggerbone; _hitboxTrigger = SimpleExternalUI.triggerhitbox; } catch (Exception e) { #if DEBUG Console.WriteLine(e.Message); #endif } }
private void ReadSettings() { try { _aimbotEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Enabled"); _aimbotKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aimbot Key"), 16); _aimbotFov = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aimbot Fov"); _randomBones = Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aimbot Bone"); _aimbotSmooth = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aimbot Smooth"); _aimbotEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Aim Enemies"); _aimbotAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Aim Friendly"); _aimbotZoomed = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot When Zoomed"); } catch (Exception e) { #if DEBUG Console.WriteLine(e.Message); #endif } }
public override void Update(double secondsElapsed, KeyUtils keyUtils, SharpDX.Vector2 cursorPoint, bool checkMouse = false) { base.Update(secondsElapsed, keyUtils, cursorPoint, checkMouse); if (listen) { if(skip > 0) { skip--; return; } WinAPI.VirtualKeyShort[] buttons = keyUtils.KeysThatWentUp(); if (buttons.Length > 0) { Key = buttons[0]; listen = false; } } }
public static bool GetKeyDownAsync(WinAPI.VirtualKeyShort key) { return(Convert.ToBoolean(WinAPI.GetAsyncKeyState(key) & WinAPI.KEY_PRESSED)); }
public static bool GetKeyDown(WinAPI.VirtualKeyShort key) { return(GetKeyDown((int)key)); }
/// <summary> /// Returns whether the given key was down at time of the last Update-call /// </summary> /// <param name="key">Key to check</param> /// <returns></returns> public bool KeyIsDown(WinAPI.VirtualKeyShort key) { return(KeyIsDown((int)key)); }
/// <summary> /// Returns whether the given key went up since the last Update-call /// </summary> /// <param name="key">Key to check</param> /// <returns></returns> public bool KeyWentUp(WinAPI.VirtualKeyShort key) { return(KeyWentUp((int)key)); }
private void textBox1_KeyPress(object sender, KeyPressEventArgs e) { textBox1.Text = "0x12"; //e.KeyChar.ToString(); (will need to fix the next line first) aimkey = (WinAPI.VirtualKeyShort)Convert.ToInt32("0x12", 16); // figure out a way to translate the key char to a virtual key. (needs the proper hex code of the key i.e. 0x{00}) }
public override void ApplySettings(ConfigUtils config) { if (this.Tag != null) if (config.HasKey(this.Tag.ToString())) this.Key = config.GetValue<WinAPI.VirtualKeyShort>(this.Tag.ToString()); }
private void ReadSettings() { _forceUpdateKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Skin Changer", "Force Update Key"), 16); _skinChanger = Core.Settings.GetBool("Skin Changer", "Skin Changer"); }
/// <summary> /// Returns whether the given key went down since the last Update-call /// </summary> /// <param name="key">Key to check</param> /// <returns></returns> public bool KeyWentDown(WinAPI.VirtualKeyShort key) { return(KeyWentDown((Int32)key)); }