public SharpDXButtonKey()
     : base()
 {
     listen = false;
     this.key = WinAPI.VirtualKeyShort.XBUTTON1;
     this.MouseClickEventUp += SharpDXButtonKey_MouseClickEventUp;
 }
        private void ReadSettings()
        {
            try
            {
                _triggerEnabled           = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enabled");
                _triggerKey               = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Trigger Key"), 16);
                _triggerEnemies           = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enemies");
                _triggerAllies            = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Allies");
                _triggerSpawnProtection   = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Spawn Protected");
                _triggerDelayFirstShotMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Max");
                _triggerDelayFirstShotMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Min");
                _triggerDelayShotsMax     = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Max");
                _triggerDelayShotsMin     = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Min");
                _triggerDash              = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Dash");
                _triggerZoomed            = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger When Zoomed");
                _inCrossTrigger           = Core.Settings.GetBool("Misc", "InCross Trigger Bot");
                _boneTrigger              = Core.Settings.GetBool("Misc", "Bone Trigger Bot");
                _hitboxTrigger            = Core.Settings.GetBool("Misc", "Hitbox Trigger Bot");
            }
            catch (Exception e)
            {
#if DEBUG
                Console.WriteLine(e.Message);
#endif
            }
        }
示例#3
0
 private void ReadSettings()
 {
     try
     {
         /*
          * _aimAssistEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enabled");
          * _aimKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aim Key"), 16);
          * _aimFov = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Fov");
          * _aimHumanized = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Humanized");
          * _aimSpotted = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Spotted");
          * _aimEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enemies");
          * _aimAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Allies");
          * _aimSpeed = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Speed");
          * _aimBone = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Bone");
          */
         _aimAssistEnabled = SimpleExternalUI.aim;
         _aimKey           = SimpleExternalUI.aimkey;
         _aimFov           = SimpleExternalUI.aimfov;
         _aimHumanized     = SimpleExternalUI.aimhumanized;
         _aimSpotted       = SimpleExternalUI.aimspotted;
         _aimEnemies       = SimpleExternalUI.aimenemies;
         _aimAllies        = SimpleExternalUI.aimallies;
         _aimSpeed         = SimpleExternalUI.aimspeed;
         _aimBone          = SimpleExternalUI.aimbone;
     }
     catch (Exception e)
     {
         Console.WriteLine(e.Message);
     }
 }
 public void Update()
 {
     _reloadConfigKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Misc", "Reload Config Key"), 16);
     if (Core.KeyUtils.KeyWentDown(_reloadConfigKey))
     {
         _data = Parser.ReadFile(Path);
     }
 }
示例#5
0
 public void Update()
 {
     _reloadConfigKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Misc", "Reload Config Key"), 16);
     if (Core.KeyUtils.KeyWentDown(_reloadConfigKey)) //Tab Key, don't hard code key, will fix later.
     {
         _data = Parser.ReadFile("Config.ini");
     }
 }
 public override void ApplySettings(ConfigUtils config)
 {
     if (this.Tag != null)
     {
         if (config.HasKey(this.Tag.ToString()))
         {
             this.Key = config.GetValue <WinAPI.VirtualKeyShort>(this.Tag.ToString());
         }
     }
 }
 private void ReadSettigns()
 {
     try
     {
         _autoPistol    = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol");
         _delay         = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol Delay");
         _autoPistolKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Auto Pistol Key"), 16);
     }
     catch (Exception e)
     {
         #if DEBUG
         Console.WriteLine(e.Message);
         #endif
     }
 }
示例#8
0
 private void TriggerToggleOrHold(WinAPI.VirtualKeyShort triggerKey, bool triggerToggle, bool triggerHold)
 {
     if (triggerToggle)
     {
         if (Program.KeyUtils.KeyWentUp(triggerKey))
         {
             TriggerbotActive = !TriggerbotActive;
         }
     }
     else if (triggerHold)
     {
         TriggerbotActive = Program.KeyUtils.KeyIsDown(triggerKey);
     }
     if (TriggerbotActive)
     {
         Triggerbot();
     }
 }
 public override void Update(double secondsElapsed, InputUtilities keyUtils, SharpDX.Vector2 cursorPoint, bool checkMouse = false)
 {
     base.Update(secondsElapsed, keyUtils, cursorPoint, checkMouse);
     if (listen)
     {
         if (skip > 0)
         {
             skip--;
             return;
         }
         WinAPI.VirtualKeyShort[] buttons = keyUtils.Keys.KeysThatWentUp();
         if (buttons.Length > 0)
         {
             Key    = buttons[0];
             listen = false;
         }
     }
 }
 private void ReadSettings()
 {
     try
     {
         _aimAssistEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enabled");
         _aimKey           = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aim Key"), 16);
         _aimFov           = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Fov");
         _aimHumanized     = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Humanized");
         _aimSpotted       = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Spotted");
         _aimEnemies       = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Enemies");
         _aimAllies        = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aim Allies");
         _aimSpeed         = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Speed");
         _aimBone          = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aim Bone");
     }
     catch (Exception e)
     {
         Console.WriteLine(e.Message);
     }
 }
        private void ReadSettings()
        {
            _forceUpdateKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Skin Changer", "Force Update Key"), 16);
            _skinChanger    = Core.Settings.GetBool("Skin Changer", "Skin Changer");
            _statTrak       = Core.Settings.GetBool("Skin Changer", "Skin Changer StatTrak");
            _statTrakCount  = Core.Settings.GetInt("Skin Changer", "Skin Changer StatTrak Count");

            _deagle    = Core.Settings.GetInt("Skin Changer", "Deagle");
            _duals     = Core.Settings.GetInt("Skin Changer", "Duals");
            _fiveseven = Core.Settings.GetInt("Skin Changer", "Fiveseven");
            _glock     = Core.Settings.GetInt("Skin Changer", "Glock");
            _ak47      = Core.Settings.GetInt("Skin Changer", "Ak47");
            _aug       = Core.Settings.GetInt("Skin Changer", "Aug");
            _awp       = Core.Settings.GetInt("Skin Changer", "Awp");
            _famas     = Core.Settings.GetInt("Skin Changer", "Famas");
            _g3Sg1     = Core.Settings.GetInt("Skin Changer", "G3Sg1");
            _galilar   = Core.Settings.GetInt("Skin Changer", "Galilar");
            _m249      = Core.Settings.GetInt("Skin Changer", "M249");
            _m4A4      = Core.Settings.GetInt("Skin Changer", "M4A4");
            _mac10     = Core.Settings.GetInt("Skin Changer", "Mac10");
            _p90       = Core.Settings.GetInt("Skin Changer", "P90");
            _ump45     = Core.Settings.GetInt("Skin Changer", "Ump45");
            _xm1014    = Core.Settings.GetInt("Skin Changer", "Xm1014");
            _bizon     = Core.Settings.GetInt("Skin Changer", "Bizon");
            _mag7      = Core.Settings.GetInt("Skin Changer", "Mag7");
            _negev     = Core.Settings.GetInt("Skin Changer", "Negev");
            _sawedoff  = Core.Settings.GetInt("Skin Changer", "Sawedoff");
            _p2000     = Core.Settings.GetInt("Skin Changer", "P2000");
            _tec9      = Core.Settings.GetInt("Skin Changer", "Tec9");
            _mp7       = Core.Settings.GetInt("Skin Changer", "Mp7");
            _mp9       = Core.Settings.GetInt("Skin Changer", "Mp9");
            _nova      = Core.Settings.GetInt("Skin Changer", "Nova");
            _p250      = Core.Settings.GetInt("Skin Changer", "P250");
            _scar20    = Core.Settings.GetInt("Skin Changer", "Scar20");
            _sg556     = Core.Settings.GetInt("Skin Changer", "Sg556");
            _ssg08     = Core.Settings.GetInt("Skin Changer", "Ssg08");
            _m4A1      = Core.Settings.GetInt("Skin Changer", "M4A1");
            _usp       = Core.Settings.GetInt("Skin Changer", "Usp");
            _cz75A     = Core.Settings.GetInt("Skin Changer", "Cz75A");
            _revolver  = Core.Settings.GetInt("Skin Changer", "Revolver");
            _knife     = Core.Settings.GetInt("Skin Changer", "Knife");
        }
        private void ReadSettings()
        {
            try
            {
                /*
                 * _triggerEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enabled");
                 * _triggerKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Trigger Key"), 16);
                 * _triggerEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Enemies");
                 * _triggerAllies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Allies");
                 * _triggerSpawnProtection = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Spawn Protected");
                 * _triggerDelayFirstShotMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Max");
                 * _triggerDelayFirstShotMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay FirstShot Min");
                 * _triggerDelayShotsMax = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Max");
                 * _triggerDelayShotsMin = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Trigger Delay Shots Min");
                 * _triggerDash = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger Dash");
                 * _triggerZoomed = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Trigger When Zoomed");
                 * _inCrossTrigger = Core.Settings.GetBool("Misc", "InCross Trigger Bot");
                 * _boneTrigger = Core.Settings.GetBool("Misc", "Bone Trigger Bot");
                 * _hitboxTrigger = Core.Settings.GetBool("Misc", "Hitbox Trigger Bot");
                 */
                _triggerEnabled           = SimpleExternalUI.trigger;
                _triggerKey               = SimpleExternalUI.triggerkey;
                _triggerEnemies           = SimpleExternalUI.triggerenemies;
                _triggerAllies            = SimpleExternalUI.triggerallies;
                _triggerSpawnProtection   = SimpleExternalUI.triggerspawnprotection;
                _triggerDelayFirstShotMax = SimpleExternalUI.triggerfirstshotmax;
                _triggerDelayFirstShotMin = SimpleExternalUI.triggerfirstshotmin;
                _triggerDelayShotsMax     = SimpleExternalUI.triggershotsmax;
                _triggerDelayShotsMin     = SimpleExternalUI.triggershotsmin;
                _triggerDash              = SimpleExternalUI.triggerdash;
                _triggerZoomed            = SimpleExternalUI.triggerzoomed;
                _inCrossTrigger           = SimpleExternalUI.triggerincross;
                _boneTrigger              = SimpleExternalUI.triggerbone;
                _hitboxTrigger            = SimpleExternalUI.triggerhitbox;
            }
            catch (Exception e)
            {
#if DEBUG
                Console.WriteLine(e.Message);
#endif
            }
        }
示例#13
0
        private void ReadSettings()
        {
            try
            {
                _aimbotEnabled = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Enabled");
                _aimbotKey     = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aimbot Key"), 16);
                _aimbotFov     = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aimbot Fov");
                _randomBones   = Core.Settings.GetString(Core.LocalPlayerWeapon.WeaponName, "Aimbot Bone");
                _aimbotSmooth  = Core.Settings.GetInt(Core.LocalPlayerWeapon.WeaponName, "Aimbot Smooth");
                _aimbotEnemies = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Aim Enemies");
                _aimbotAllies  = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot Aim Friendly");
                _aimbotZoomed  = Core.Settings.GetBool(Core.LocalPlayerWeapon.WeaponName, "Aimbot When Zoomed");
            }
            catch (Exception e)
            {
#if DEBUG
                Console.WriteLine(e.Message);
#endif
            }
        }
 public override void Update(double secondsElapsed, KeyUtils keyUtils, SharpDX.Vector2 cursorPoint, bool checkMouse = false)
 {
     base.Update(secondsElapsed, keyUtils, cursorPoint, checkMouse);
     if (listen)
     {
         if(skip > 0)
         {
             skip--;
             return;
         }
         WinAPI.VirtualKeyShort[] buttons = keyUtils.KeysThatWentUp();
         if (buttons.Length > 0)
         {
             Key = buttons[0];
             listen = false;
         }
     }
 }
示例#15
0
 public static bool GetKeyDownAsync(WinAPI.VirtualKeyShort key)
 {
     return(Convert.ToBoolean(WinAPI.GetAsyncKeyState(key) & WinAPI.KEY_PRESSED));
 }
示例#16
0
 public static bool GetKeyDown(WinAPI.VirtualKeyShort key)
 {
     return(GetKeyDown((int)key));
 }
示例#17
0
 /// <summary>
 ///     Returns whether the given key was down at time of the last Update-call
 /// </summary>
 /// <param name="key">Key to check</param>
 /// <returns></returns>
 public bool KeyIsDown(WinAPI.VirtualKeyShort key)
 {
     return(KeyIsDown((int)key));
 }
示例#18
0
 /// <summary>
 ///     Returns whether the given key went up since the last Update-call
 /// </summary>
 /// <param name="key">Key to check</param>
 /// <returns></returns>
 public bool KeyWentUp(WinAPI.VirtualKeyShort key)
 {
     return(KeyWentUp((int)key));
 }
示例#19
0
 private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
 {
     textBox1.Text = "0x12";                                              //e.KeyChar.ToString(); (will need to fix the next line first)
     aimkey        = (WinAPI.VirtualKeyShort)Convert.ToInt32("0x12", 16); // figure out a way to translate the key char to a virtual key. (needs the proper hex code of the key i.e. 0x{00})
 }
 public override void ApplySettings(ConfigUtils config)
 {
     if (this.Tag != null)
         if (config.HasKey(this.Tag.ToString()))
             this.Key = config.GetValue<WinAPI.VirtualKeyShort>(this.Tag.ToString());
 }
示例#21
0
 private void ReadSettings()
 {
     _forceUpdateKey = (WinAPI.VirtualKeyShort)Convert.ToInt32(Core.Settings.GetString("Skin Changer", "Force Update Key"), 16);
     _skinChanger    = Core.Settings.GetBool("Skin Changer", "Skin Changer");
 }
示例#22
0
 /// <summary>
 /// Returns whether the given key went down since the last Update-call
 /// </summary>
 /// <param name="key">Key to check</param>
 /// <returns></returns>
 public bool KeyWentDown(WinAPI.VirtualKeyShort key)
 {
     return(KeyWentDown((Int32)key));
 }
 public SharpDXButtonKey() : base()
 {
     listen   = false;
     this.key = WinAPI.VirtualKeyShort.XBUTTON1;
     this.MouseClickEventUp += SharpDXButtonKey_MouseClickEventUp;
 }