private async void PasteFromClipboard(TextItem textItem) { try { if (textItem == null) { return; } _window.HideWithPrevStatePreserved(); await System.Threading.Tasks.Task.Run(() => System.Threading.Thread.Sleep(200)); IntPtr targetWindow = await Win32Wrapper.PasteText(textItem.Text, KeepOnClipboardAfterInsert); _window.ShowWithPreservedState(); Win32Wrapper.SetForegroundWindow(targetWindow); } catch (Exception ex) { string error = Localization.TranslationManager.Instance.TranslateString("ErrorMessagePasterFromClipboard"); LogHelper.LogException(ex, error); _confirmer.ConfirmStop(error); } }
private void PerformHotSampling() { if (_newWidthBox.Value < 100 || _newHeightBox.Value < 100) { return; } if ((Win32Wrapper.IsIconic(_gameWindowHwnd) || Win32Wrapper.IsZoomed(_gameWindowHwnd))) { Win32Wrapper.ShowWindow(_gameWindowHwnd, Win32Wrapper.SW_SHOWNOACTIVATE); } int newHorizontalResolution = (int)_newWidthBox.Value; int newVerticalResolution = (int)_newHeightBox.Value; // always set the window at (0,0), if width is >= screen width. var screenBounds = Screen.FromHandle(_gameWindowHwnd).Bounds; uint uFlags = Win32Wrapper.SWP_NOZORDER | Win32Wrapper.SWP_NOACTIVATE | Win32Wrapper.SWP_NOOWNERZORDER | Win32Wrapper.SWP_NOSENDCHANGING; if (newHorizontalResolution < screenBounds.Width) { // let the window be where it is. uFlags |= Win32Wrapper.SWP_NOMOVE; } Win32Wrapper.SetWindowPos(_gameWindowHwnd, 0, 0, 0, newHorizontalResolution, newVerticalResolution, uFlags); if (GameSpecificConstants.HotsamplingRequiresEXITSIZEMOVE) { // A warning of unreachable code will be raised here, that's ok. this code is only used when the constant is true Win32Wrapper.SendMessage(_gameWindowHwnd, Win32Wrapper.WM_EXITSIZEMOVE, 0, 0); } LogHandlerSingleton.Instance().LogLine("Switching resolution on window with hwnd 0x{0} to resolution {1}x{2}", "Hotsampler", _gameWindowHwnd.ToString("x"), newHorizontalResolution, newVerticalResolution); // remove / add borders uint nStyle = (uint)Win32Wrapper.GetWindowLong(_gameWindowHwnd, Win32Wrapper.GWL_STYLE); nStyle = (nStyle | (Win32Wrapper.WS_THICKFRAME + Win32Wrapper.WS_DLGFRAME + Win32Wrapper.WS_BORDER + Win32Wrapper.WS_MAXIMIZEBOX + Win32Wrapper.WS_MINIMIZEBOX)); if (_useWindowBordersCheckBox.IsChecked == false) { nStyle ^= (Win32Wrapper.WS_THICKFRAME + Win32Wrapper.WS_DLGFRAME + Win32Wrapper.WS_BORDER + Win32Wrapper.WS_MAXIMIZEBOX + Win32Wrapper.WS_MINIMIZEBOX); } Win32Wrapper.SetWindowLong(_gameWindowHwnd, Win32Wrapper.GWL_STYLE, nStyle); uFlags = Win32Wrapper.SWP_NOSIZE | Win32Wrapper.SWP_NOMOVE | Win32Wrapper.SWP_NOZORDER | Win32Wrapper.SWP_NOACTIVATE | Win32Wrapper.SWP_NOOWNERZORDER | Win32Wrapper.SWP_NOSENDCHANGING | Win32Wrapper.SWP_FRAMECHANGED; Win32Wrapper.SetWindowPos(_gameWindowHwnd, 0, 0, 0, 0, 0, uFlags); // Send the resize viewport message to the dll so it can resize the viewport based on the new resolution. The game itself won't resize the viewport on its own. MessageHandlerSingleton.Instance().SendResizeViewportAction(newHorizontalResolution, newVerticalResolution); AddResolutionToRecentlyUsedList(newHorizontalResolution, newVerticalResolution); if (_switchAfterResizingCheckBox.IsChecked == true) { // focus the attached application's window Win32Wrapper.SetForegroundWindow(_gameWindowHwnd); } }
private void _switchToGameWindowButton_OnClick(object sender, RoutedEventArgs e) { // focus the attached application's window Win32Wrapper.SetForegroundWindow(_gameWindowHwnd); }