/*! \brief Raising an event invokes the event handler through a delegate. * * The \b OnMsgPreQuit method also allows derived classes to handle the * event without attaching a delegate. This is the preferred technique for * handling the event in a derived class. * \note When overriding \b OnMsgPreQuit in a derived class, be sure to * call the base class's \b OnMsgPreQuit method so that registered delegates * receive the event. */ protected virtual void OnMsgPreQuit(Wimp.MessageEventArgs e) { if (MsgPreQuit != null) { MsgPreQuit(this, e); } }
/*! \brief Raising an event invokes the event handler through a delegate. * * The \b OnMsgModeChange method also allows derived classes to handle the * event without attaching a delegate. This is the preferred technique for * handling the event in a derived class. * \note When overriding \b OnMsgModeChange in a derived class, be sure to * call the base class's \b OnMsgModeChange method so that registered delegates * receive the event. */ protected virtual void OnMsgModeChange(Wimp.MessageEventArgs e) { if (MsgModeChange != null) { MsgModeChange(this, e); } }
protected virtual void OnMessage(Wimp.MessageEventArgs e) { switch (e.MessageType) { case Wimp.MessageAction.DataLoad: OnMsgDataLoad((Wimp.DataLoadMessageEventArgs)e); break; } }
/*! \brief Dispatch Wimp messages to both types of task. */ protected virtual void OnMessage(Wimp.MessageEventArgs e) { switch (e.MessageType) { case Wimp.MessageAction.Quit: OnMsgQuit(e); break; case Wimp.MessageAction.PreQuit: OnMsgPreQuit(e); break; case Wimp.MessageAction.DataLoad: OnMsgDataLoad((Wimp.DataLoadMessageEventArgs)e); break; case Wimp.MessageAction.ModeChange: OnMsgModeChange(e); break; } }
public void ModeChangeHandler(object sender, Wimp.MessageEventArgs e) { if (TransTable != IntPtr.Zero) { SpriteTask.Heap.Free(TransTable); TransTable = IntPtr.Zero; } int buffer_size = GetTransTableSize(ColourTrans.CurrentMode, ColourTrans.CurrentPalette, false); if (buffer_size != 0) { TransTable = SpriteTask.Heap.Alloc(buffer_size); GetTransTable(TransTable, ColourTrans.CurrentMode, ColourTrans.CurrentPalette, false); } }