/// <summary> /// Handle <see cref="ExtrudedStructureEvents.WillCreate"/> event by specifying the extruded structure styles. /// </summary> public void HandleWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs arguments) { var isGutBuilding = GutBuildingData.CheckIsGutBuilding(arguments.MapFeature.Metadata.PlaceId); if (isGutBuilding) { var mapGutStyle = MapStyleProvider.Instance.GetMapStyle(MapStyleData.Type.Gut); arguments.Style = mapGutStyle.ExtrudedStructureStyle; } else { arguments.Style = _mapDefaultStyle.ExtrudedStructureStyle; } }
public void OnWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs args) { if (!enabled) { return; } ExtrudedStructureStyle.Builder builder = args.Style.AsBuilder(); builder.ApplyFixedHeight = false; //builder.FixedHeight = 0; args.Style = builder.Build(); }
public void WillCreateExtruded(WillCreateExtrudedStructureArgs args) { Google.Maps.Feature.Style.ExtrudedStructureStyle.Builder newStyle = new Google.Maps.Feature.Style.ExtrudedStructureStyle.Builder(); newStyle.RoofMaterial = extrudedMaterial; newStyle.WallMaterial = extrudedMaterial; //Debug.Log(args.MapFeature.GameObjectName()); if (args.MapFeature.MapFeatureMetadata.Name == "") { args.Cancel = true; } else { Debug.Log(args.MapFeature.MapFeatureMetadata.Name); args.Style = newStyle.Build(); } }
/// <summary> /// Randomize building heights deterministically based on a random seed plus the structure's /// place id. /// </summary> public void OnWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs args) { if (!enabled) { return; } string placeId = args.MapFeature.MapFeatureMetadata.PlaceId; PRNG prng = new PRNG(RandomSeed); for (int i = 0; i < placeId.Length; i++) { prng.Mix(placeId[i]); } ExtrudedStructureStyle.Builder builder = args.Style.AsBuilder(); builder.ApplyFixedHeight = true; int minHeight = MinExtrudedStructureHeight; int maxHeight = MaxExtrudedStructureHeight; builder.FixedHeight = minHeight + prng.NextRandomFloat() * (maxHeight - minHeight); args.Style = builder.Build(); }
/// <summary> /// Handle <see cref="ExtrudedStructureEvents.WillCreate"/> event by specifying the extruded /// structure styles. /// </summary> /// <param name="args">Event arguments.</param> public void HandleWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs args) { args.Style = GameObjectOptions.ExtrudedStructureStyle; }
/// <summary> /// Triggered by the Maps SDK during the loading process. /// Notifies the SDK if the GameObject for extruded structures needs to be created (or not) /// based on the value of the UI flag. /// </summary> void OnWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs args) { args.Cancel = !ShowExtrudedStructures; }