public bool stop() { if (mVideoPlayer == null) { return(false); } if (mVideoPlayer.getVideoState() != VideoState.Running) { return(false); } mVideoPlayer.stop(); ConsoleLogger.logMessage("Executing Stop"); mVideoPlayer.dispose(); if (mRecordingStarted) { mWiimotes.stopRecording(); mRecordingStarted = false; } mTrainingStarted = false; return(true); }
public void videoCompletedEvent(object sender, EventArgs args) { ConsoleLogger.logMessage("In videoCompletedEvent"); mVideoPlayer.dispose(); if (mRecordingStarted) { mWiimotes.stopRecording(); mRecordingStarted = false; mWiimotes.comparePlayToReference(mCurrentTrainingSegment.TrainingPlayRecord); int lNumStars = mCurrentTrainingSegment.TrainingPlayRecord.NumberOfStars; if (lNumStars == 1) { lNumStars = 2; } StringBuilder lFeedbackMessage = new StringBuilder(); // for (int lIndex = 0; lIndex < lNumStars; lIndex++) // lFeedbackMessage.Append("* "); // lFeedbackMessage.Append(" : "); switch (lNumStars) { case 1: lFeedbackMessage.Append(ProjectConstants.TRAINING_FEEDBACK_FOR_ONE_STAR); break; case 2: lFeedbackMessage.Append(ProjectConstants.TRAINING_FEEDBACK_FOR_TWO_STARS); break; case 3: lFeedbackMessage.Append(ProjectConstants.TRAINING_FEEDBACK_FOR_THREE_STARS); break; case 4: lFeedbackMessage.Append(ProjectConstants.TRAINING_FEEDBACK_FOR_FOUR_STARS); break; case 5: lFeedbackMessage.Append(ProjectConstants.TRAINING_FEEDBACK_FOR_FIVE_STARS); break; default: break; } mVideoPlayer.addInformation(mCurrentTrainingSegment.TrainingReferenceRecord.RecordName, lNumStars); SetScoreFeedback(lFeedbackMessage.ToString(), lNumStars); } if (mCurrentVideoIndex == mVideoInfoList.Count - 1) { //Last Video done return; } mCurrentVideoIndex++; if (mCurrentTrainingSegment.TrainingReferenceRecord.NextVideoPlay.CompareTo(ProjectConstants.TRAINING_AUTOMATIC_NEXT_VIDEO_PLAY) == 0) { ClickContinueButton(); } else if (mCurrentVideoIndex == mVideoInfoList.Count - 1 || mCurrentTrainingSegment.TrainingReferenceRecord.NextVideoPlay.CompareTo(ProjectConstants.TRAINING_LAST_VIDEO_PLAY) == 0) { //Code for end } SetCurentPlayName(); }