void Start() { WiimoteManager.FindWiimotes(); wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendPlayerLED(true, true, false, false); wiimote.SetupIRCamera(IRDataType.FULL); }
// ----------------------------------- private bool FindWiimote() { WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendPlayerLED(true, false, false, false); // Mode = acceleration + extensions wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); // Acceleration //wiimote.Accel.CalibrateAccel(AccelCalibrationStep.A_BUTTON_UP); // IR wiimote.SetupIRCamera(IRDataType.BASIC); Debug.Log("Wiimote found and set up"); return(true); } else { wiimote = null; return(false); } }
// Start is called before the first frame update void Start() { //Find and stor Wiimote ref in variable WiimoteManager.FindWiimotes(); if (WiimoteManager.Wiimotes.Count != 0) { _remote = WiimoteManager.Wiimotes[0]; _remote.SendPlayerLED(false, false, false, false); isConnected = true; //Setup IR Camera if (_remote.SetupIRCamera(IRDataType.BASIC)) { Debug.Log("IR Setup Successful!"); } else { Debug.Log("IR Setup Failed!"); } } else { isConnected = false; Debug.Log("Wiimote not connected!"); } }
void SearchAndInitialize() { WiimoteManager.FindWiimotes(); if (!WiimoteManager.HasWiimote()) { return; } else { playersActive = WiimoteManager.Wiimotes.Count; Debug.Log(playersActive); for (var i = 0; i < WiimoteManager.Wiimotes.Count; i++) { wiimotes.Add(WiimoteManager.Wiimotes[i]); wiimotes[i].SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); wiimotes[i].SetupIRCamera(IRDataType.EXTENDED); wiimotes[i].SendPlayerLED(i >= 0, i >= 1, i >= 2, i >= 3); ir_pointer_list[i].GetComponent <Image>().color = playerColors[i]; object[] changeColorUI = { i, playerColors[i] }; SendMessage("SetColorPanel", changeColorUI); } for (int i = playerColors.Count - 1; i >= playersActive; i--) { SendMessage("HidePlayerPanel", i); } } }
void InitWiimotes() { WiimoteManager.FindWiimotes(); // Poll native bluetooth drivers to find Wiimotes int i = 0; foreach (Wiimote remote in WiimoteManager.Wiimotes) { SetWiimoteLeds(remote, i); remote.SetupIRCamera(IRDataType.BASIC); // Basic IR dot position data GameObject face = Instantiate(facePrefab, Vector3.zero, Quaternion.identity) as GameObject; faces.Add(face); animators.Add(face.GetComponent <Animator>()); pitches.Add(basePitch + i * 500); prevShootTimes.Add(0); prevSoundTimes.Add(0); reloadTimes.Add(baseReloadTime); GameObject pointer = Instantiate(pointerPrefab); pointer.GetComponent <SpriteRenderer>().color = Color.HSVToRGB(i * 0.15f % 1, 0.7f, 1); pointers.Add(pointer); ++i; } }
private void ConnectWiimotes() { WiimoteManager.FindWiimotes(); nPlayers = 0; if (!WiimoteManager.HasWiimote()) { readyToPlay = false; return; } readyToPlay = true; foreach (Wiimote remote in WiimoteManager.Wiimotes) { remote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); int ret; do { ret = remote.ReadWiimoteData(); } while (ret > 0); remote.SendPlayerLED(nPlayers == 0, nPlayers == 1, nPlayers == 2, nPlayers == 3); nPlayers++; if (remote.current_ext != ExtensionController.NUNCHUCK) { readyToPlay = false; } } }
private void OnCollisionStay(Collision collision) { GameObject obj = collision.gameObject; if (obj.name.Equals("RightHand")) { RightHand = collision.gameObject; } if (TouchingFurniture() && OpenFingersRight <= 2) { transform.SetParent(RightHand.transform.parent.transform); transform.position = new Vector3(vista.transform.position.x, vista.transform.position.y, vista.transform.position.z); GetComponent <Rigidbody>().useGravity = false; GetComponent <Rigidbody>().isKinematic = true; isGrabbed = true; WiimoteManager.FindWiimotes(); controlWii = WiimoteManager.Wiimotes[0]; controlWii.SetupIRCamera(IRDataType.BASIC); if (!transform.name.Equals(nameFurni)) { nameFurni = transform.name; actualScale = transform.localScale; } } }
//Used to connect / disconnect wii public void ConnectWii() { //If Wiimote is detected if (wiimote != null) { //Disconnect wii WiimoteManager.Cleanup(wiimote); wiimote = null; } else { WiimoteManager.FindWiimotes(); //Find for connected Wii Mote //Check if Manager has wii mote connected if (WiimoteManager.HasWiimote()) { //Assign our variable to the first wiimote = WiimoteManager.Wiimotes[0]; if (wiimote != null) { wiimote.SendPlayerLED(true, false, false, false); } //Setup IR Camera bool IRSetUp = wiimote.SetupIRCamera(IRDataType.BASIC); print(IRSetUp); } } }
IEnumerator searchForWiiControler() { Wiimote newWiimote; WiimoteManager.FindWiimotes(); while (WiimoteManager.Wiimotes.Count() == 0) { yield return(new WaitForSeconds(1.5f)); WiimoteManager.FindWiimotes(); } Debug.Log("found wiiMote"); newWiimote = WiimoteManager.Wiimotes.First(); newWiimote.SendPlayerLED(true, false, false, false); newWiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); _wiimote = newWiimote; Debug.Log("Assigned wiiMote"); _wiimote.RumbleOn = true; yield return(new WaitForSeconds(0.15f)); _wiimote.RumbleOn = false; //Debug.Log("Calibratin accelerometer, put the controller facing up, and the A button side facing you"); //_wiimote.Accel.CalibrateAccel((AccelCalibrationStep)0); //_wiimote.Accel.CalibrateAccel((AccelCalibrationStep)1); //_wiimote.Accel.CalibrateAccel((AccelCalibrationStep)2); }
void couleur() { switch (direction) { case "haut": this.gameObject.GetComponent <Renderer>().material.color = new Color(0, 0, 0, 1); break; case "gauche": this.gameObject.GetComponent <Renderer>().material.color = new Color(0, 0, 1, 1); break; case "droite": this.gameObject.GetComponent <Renderer>().material.color = new Color(0, 1, 0, 1); break; case "a": this.gameObject.GetComponent <Renderer>().material.color = new Color(0, 1, 1, 0); break; case "b": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 1, 1, 1); break; case "+": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 0, 0, 0); break; case "-": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 0, 0, 1); break; case "1": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 0, 1, 0); break; case "2": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 0, 1, 1); break; case "h": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 1, 0, 0); break; case "bas": this.gameObject.GetComponent <Renderer>().material.color = new Color(1, 1, 0, 1); break; case "add": WiimoteManager.FindWiimotes(); break; case "rmv": WiimoteManager.Cleanup(wiimote); wiimote = null; break; } // etc }
void SearchAndInitialize() { WiimoteManager.FindWiimotes(); wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); wiimote.SetupIRCamera(IRDataType.EXTENDED); wiimote.SendPlayerLED(true, true, true, true); }
void InitWiimotes() { WiimoteManager.FindWiimotes(); // Poll native bluetooth drivers to find Wiimotes foreach (Wiimote remote in WiimoteManager.Wiimotes) { remote.SendPlayerLED(true, false, false, true); remote.SetupIRCamera(IRDataType.BASIC); // Basic IR dot position data wiimote = remote; } }
// Use this for initialization void Start() { WiimoteManager.FindWiimotes(); wiimote = WiimoteManager.Wiimotes[0]; wiimote.RequestIdentifyWiiMotionPlus(); wiimote.ActivateWiiMotionPlus(); wiimote.SetupIRCamera(IRDataType.BASIC); pivot = transform.parent; }
void InitWiimotes() { WiimoteManager.FindWiimotes(); // Poll native bluetooth drivers to find Wiimotes foreach (Wiimote remote in WiimoteManager.Wiimotes) { // Do stuff. Debug.Log("Found Wiimote"); this.remote = remote; } }
void MainMenu() { WiimoteManager.FindWiimotes(); controlWii = WiimoteManager.Wiimotes[0]; //controlWii = transform.parent.GetComponent<MoveCamera>().controlWii; controlWii.SetupIRCamera(IRDataType.BASIC); if (controlWii != null) { int ret; do { ret = controlWii.ReadWiimoteData(); if (ret > 0 && controlWii.current_ext == ExtensionController.MOTIONPLUS) { Vector3 offset = new Vector3(-controlWii.MotionPlus.PitchSpeed, controlWii.MotionPlus.YawSpeed, controlWii.MotionPlus.RollSpeed) / 95f; // Divide by 95Hz (average updates per second from wiimote) //wmpOffset += offset; //model.rot.Rotate(offset, Space.Self); } } while (ret > 0); NunchuckData data = controlWii.Nunchuck; if (data.c && data.z && created == false) { menu.transform.parent.GetComponent <MoveCamera>().enabled = false; CreateMenu(); created = true; } else if (data.z && !data.c && created == true) { DestroyMenu(); Destroy(GameObject.FindGameObjectWithTag("selection")); menu.transform.parent.GetComponent <MoveCamera>().enabled = true; created = false; controlWii = null; } if (created == true) { int i = 0; while (i < opts.Length) { if (opts[i].tag == "active") { activeOpt = opts[i]; } i++; } } } }
// Start is called before the first frame update void Start() { //WiimoteManager.FindWiimotes(); //controlWii = WiimoteManager.Wiimotes[0]; botones = GameObject.FindGameObjectWithTag("botones"); actualButton = botones.transform.GetChild(index).GetComponent <Button>(); actualButton.tag = "select"; actualButton.GetComponent <Image>().color = Color.gray; actualButton.OnSelect(null); WiimoteManager.FindWiimotes(); controlWii = WiimoteManager.Wiimotes[0]; }
// Initialise les wii remotes public void InitWiimotes() { // Trouve les wiimotes connectées WiimoteManager.FindWiimotes(); // Parcoure toutes les wii remotes foreach (Wiimote wiiRemote in WiimoteManager.Wiimotes) { wiiRemotes.Add(wiiRemote); wiiRemotes[wiiRemotes.Count - 1].SetupIRCamera(IRDataType.EXTENDED); Debug.Log("Wii Remote trouvée !"); } }
public override void Start() { base.Start(); #if UP_USE_WII_INPUT_MANAGER WiimoteManager.FindWiimotes(); // Poll native bluetooth drivers to find Wiimotes foreach (Wiimote r in WiimoteManager.Wiimotes) { remote = r; remote.SendPlayerLED(true, false, false, true); remote.SendDataReportMode(InputDataType.REPORT_BUTTONS); } #endif }
void SearchAndInitialize() { WiimoteManager.FindWiimotes(); if (!WiimoteManager.HasWiimote()) { return; } wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); wiimote.SetupIRCamera(IRDataType.BASIC); wiimote.SendPlayerLED(true, true, true, true); }
void Update() { ///////////////////////////////// //*wiimoteが見つかってない場合*// ///////////////////////////////// if (!WiimoteManager.HasWiimote()) { WiimoteManager.FindWiimotes(); return; } ///////////////////////////// //*wiimoteが見つかった場合*// ///////////////////////////// _wiimote = WiimoteManager.Wiimotes[0]; }
// Use this for initialization void Start() { if (wiimote == null) { WiimoteManager.FindWiimotes(); wiimote = WiimoteManager.Wiimotes [0]; wiimote.RequestIdentifyWiiMotionPlus(); wiimote.SendDataReportMode(InputDataType.REPORT_EXT21); if (wiimote.ActivateWiiMotionPlus()) { Debug.Log("WiiMotionPlus Activated"); } wiimote.SendPlayerLED(true, false, false, false); } }
void Start() { if (Singleton != null) { Debug.LogError("Two WiimoteHandlers in scene at the same time! Destroying extra WiimoteHandler."); Destroy(this); return; } WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { Wiimote remote = WiimoteManager.Wiimotes[0]; remote.SendPlayerLED(true, false, false, false); remote.SetupIRCamera(); } }
void OnGUI() { GUILayout.Label("Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Wiimote")) { WiimoteManager.FindWiimotes(); } if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); WiimoteStatus.WiiEnabled = false; wiimote = null; } if (wiimote == null) { return; } if (GUILayout.Button("Basic", GUILayout.Width(100))) { nunnormalizer = 123f; wiimote.SetupIRCamera(IRDataType.BASIC); } if (wiimote != null && wiimote.current_ext != ExtensionController.NONE) { WiimoteStatus.WiiEnabled = true; GUIStyle bold = new GUIStyle(GUI.skin.button); bold.fontStyle = FontStyle.Bold; if (wiimote.current_ext == ExtensionController.NUNCHUCK) { GUILayout.Label("Wiimote X:" + pointer0); GUILayout.Label("Wiimote Y:" + pointer1); GUILayout.Label("Nunchuck:", bold); NunchuckData data = wiimote.Nunchuck; GUILayout.Label("Stick X: " + data.stick[0] + ", Stick Y " + data.stick[1]); WiimoteStatus.nunchuckX = data.stick[0] - nunnormalizer; WiimoteStatus.nunchuckY = data.stick[1]; WiimoteStatus.buttonZ = data.z; GUILayout.Label("C: " + data.c); GUILayout.Label("Z: " + data.z); } } }
// Display for player to connect their wiimote to Unity void OnGUI() { GUI.Box(new Rect(0, 0, 235, Screen.height), ""); GUILayout.BeginVertical(GUILayout.Width(230)); // Find wiimote GUILayout.Label(" Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Your Wiimote")) { WiimoteManager.FindWiimotes(); } // Remove wiimote if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); wiimote = null; } if (wiimote == null) { return; } GUILayout.Label(" Press A on your wiimote to start!"); // Finds and activates wii motion plus if (GUILayout.Button("Press if Wiimotion Plus attached")) { wiimote.SetupIRCamera(IRDataType.BASIC); wiimote.RequestIdentifyWiiMotionPlus(); } if ((wiimote.wmp_attached || wiimote.Type == WiimoteType.PROCONTROLLER) && GUILayout.Button("Press to activate Wiimotion Plus")) { wiimote.ActivateWiiMotionPlus(); } // Instructions for player if (wiimote.current_ext == ExtensionController.MOTIONPLUS) { GUILayout.Label(" Wii Motion Plus Activated!"); GUILayout.Label(" Press A on your wiimote to start!"); GUILayout.Label(" Press A or shake wiimote upwards to control the flappy bird"); } GUILayout.EndVertical(); }
// Use this for initialization void Start() { // Wiimote Calibration WiimoteManager.FindWiimotes( ); if (WiimoteManager.HasWiimote( )) { wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendPlayerLED(true, false, false, false); wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); } currentState = State.NONE; powerInput = 0.2f; powerMod = 0.2f; movementEnabled = true; }
/// <summary> /// Initiate the Wiimotes /// </summary> void InitWiimotes() { WiimoteManager.FindWiimotes(); foreach (WiimoteApi.Wiimote remote in WiimoteManager.Wiimotes) { wiimote = remote; wiimote.SendPlayerLED(false, false, false, false); } //If there's no Wiimote detected if (wiimote == null) { isWiimote = false; return; } wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); isWiimote = true; }
void OnGUI() { GUI.Box(new Rect(0, 0, 300, Screen.height), ""); GUILayout.BeginVertical(GUILayout.Width(300)); GUILayout.Label("Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Wiimote")) { WiimoteManager.FindWiimotes(); } if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); wiimote = null; } GUILayout.Label("LED Test:"); GUILayout.BeginHorizontal(); for (int x = 0; x < 4; x++) { if (GUILayout.Button("" + x, GUILayout.Width(300 / 4))) { wiimote.SendPlayerLED(x == 0, x == 1, x == 2, x == 3); } } GUILayout.EndHorizontal(); if (wiimote != null && wiimote.Type == WiimoteType.PROCONTROLLER) { float[] ls = wiimote.WiiUPro.GetLeftStick01(); float[] rs = wiimote.WiiUPro.GetRightStick01(); GUILayout.Label("LS: " + ls[0] + "," + ls[1]); GUILayout.Label("RS: " + rs[0] + "," + rs[1]); } GUILayout.EndVertical(); if (wiimote != null) { windowRect = GUI.Window(0, windowRect, DataWindow, "Data"); } }
void Start() { // wiiリモコン初期化処理 WiimoteManager.FindWiimotes(); _wmNum = (int)_type - 1; if (WiimoteManager.HasWiimote(_wmNum)) { _wm = WiimoteManager.Wiimotes[_wmNum]; _wm.InitWiiMotionPlus(); _wm.Speaker.Init(); int i = _wmNum + 1; _wm.SendPlayerLED(i == 1, i == 2, i == 3, i == 4); WiimoteManager.Rumble(_wmNum, false); } _playerManager.onDanceStart += () => { _dance.Begin(); }; }
void Start() { // store default rotation quaternion defaultRotation = transform.rotation; WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { Debug.Log("Wiimote is connected"); wiimote = WiimoteManager.Wiimotes [0]; wiimote.SendPlayerLED(true, false, false, false); // set output data format wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); wiimote.RequestIdentifyWiiMotionPlus(); wiimote.Accel.accel_calib = accelCalibrationData; } }
private void Update() { if (wiimote == null) { if (WiimoteManager.HasWiimote()) { wiimote = WiimoteManager.Wiimotes[0]; } else { WiimoteManager.FindWiimotes(); } } else { while (wiimote.ReadWiimoteData() > 0) { ; } wiiRemote.Update(wiimote.Button); } }