public WiiController(Game game, GameState gm, InputBuffer b) : base(game, gm, b) { wm = new WiimoteLib.Wiimote(); wm.Connect(); wm.SetReportType(WiimoteLib.InputReport.IRAccel, WiimoteLib.IRSensitivity.Maximum, true); }
static void Main(string[] args) { Console.WriteLine("Welcome to Activity Monitor Super-Awesome Application that does stuff"); WiimoteLib.Wiimote main = new WiimoteLib.Wiimote(); main.Connect(); }