public async void ConnectToWifi(WifiSignal signal) { using (_cancellationSource = new CancellationTokenSource()) { var id = Guid.NewGuid(); var parameters = new DialogParameters { { ConnectingToDeviceParams.CancellationTokenSource, _cancellationSource }, { ConnectingToDeviceParams.Identifier, id } }; _dialogService.ShowDialog(DialogConstants.ConnectingToDevice, parameters); await _wifiService.Connect(signal.Ssid, Device.DefaultPassword, false, _cancellationSource.Token); _eventAggregator.GetEvent <CloseDialogEvent>().Publish(id); var configParams = new NavigationParameters { { ParameterConstants.Device, Device }, { ParameterConstants.WifiSignals, WifiSignals } }; await NavigationService.NavigateAsync(nameof(ConfigureDevice), configParams); } }
public void ChangeActiveSignal() { //change it here! //random signal, not the last int currentIndex = signals.IndexOf(activeSignal); int max = signals.Count; int random; do{ random = Random.Range(0, max); } while (random == currentIndex); activeSignal = signals[random]; Debug.Log("WiFi Spot changed to " + activeSignal.name); }
private void Awake() { sInstance = this; GameManager.OnGameReady += delegate { mFreeze = false; transform.position = WifiManager.sClosestWifiPoint.transform.position; mOriginPoint = WifiManager.sClosestWifiPoint; mWifiPointTarget = mOriginPoint.GetRandomNextWifiPoint(mOriginPoint); mCurrentDirection = (mWifiPointTarget.transform.position - mOriginPoint.transform.position).normalized; SwitchSpeed(); }; SignalScanner.OnBigDisconnection += delegate { mFreeze = true; mCurrentSpeed = 0; CancelInvoke(nameof(SwitchSpeed)); Shader.SetGlobalVector("SignalInfo", new Vector4(transform.position.x, transform.position.z, SignalScanner.sDistanceToBigReconnect, 1)); if (mIndicatorVFX != null) { mIndicatorVFX.transform.position = transform.position; mIndicatorVFX.Play(); } }; SignalScanner.OnBigReconnection += delegate { mFreeze = false; SwitchSpeed(); Shader.SetGlobalVector("SignalInfo", Vector4.zero); if (mIndicatorVFX != null) { mIndicatorVFX.Stop(true, ParticleSystemStopBehavior.StopEmitting); } }; }