public void PrintPrefabInfos() { var objs = WidgetUtility.LoadAllGameObject(); if (objs != null) { foreach (var item in objs) { Debug.Log(item.name); } } else { } }
public void PrintPrefabInfos() { var objs = WidgetUtility.LoadAllGameObject(); if (objs != null) { foreach (var item in objs) { Debug.Log(item.name); } } else { } }