// Screen_LevelSelect public Screen_LevelSelect() : base("LevelSelect") { WidgetGraphic black = new WidgetGraphic(); black.Size = new Vector3(_UI.SX, _UI.SY, 0.0f); black.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); black.ColorBase = Color.Black; Add(black); Timeline blackT = new Timeline("start", true, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); blackT.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.Linear)); black.AddTimeline(blackT); Random r = new Random(); WidgetGraphic background0 = new WidgetGraphic(); background0.RenderPass = 2; background0.Position = new Vector3(_UI.SXM, _UI.SYM, 0.0f); background0.Size = new Vector3(_UI.SX, _UI.SY, 0.0f); background0.Align = E_Align.MiddleCentre; background0.ColorBase = Color.Yellow; background0.Intensity = 0.25f; background0.Alpha = 0; background0.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); background0.RenderState.Effect = (int)E_Effect.GrayScale; Add(background0); Timeline back0T = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); back0T.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear)); background0.AddTimeline(back0T); WidgetGraphic background1 = (WidgetGraphic)background0.Copy(); Add(background1); Backgrounds[0] = background0; Backgrounds[1] = background1; Menu = new WidgetMenuScroll(E_MenuType.Horizontal); Menu.RenderPass = 1; Menu.Speed = 5.0f; Menu.Padding = 10.0f; Add(Menu); for (int i = 0; i < 4; ++i) { LevelNodes[i] = new List <WidgetBase>(); WidgetMenuNode node = new WidgetMenuNode(i); node.RenderPass = 1; node.Size = new Vector3(40.0f, 40.0f * (9.0f / 16.0f), 0.0f); node.Align = E_Align.MiddleCentre; node.Alpha = 0.5f; node.Parent(Menu); Add(node); Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); nodeT.AddEffect(new TimelineEffect_Alpha(0.0f, 0.5f, E_LerpType.Linear)); node.AddTimeline(nodeT); MenuNodes[i] = node; WidgetGraphic back = new WidgetGraphic(); back.RenderPass = 1; back.Size = new Vector3(node.Size.X + 1.0f, node.Size.Y + 1.0f, 0.0f); back.Align = E_Align.MiddleCentre; back.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); back.Parent(node); back.ParentAttach = E_Align.MiddleCentre; back.ColorBase = Color.Red; back.Intensity = 0.5f; back.Alpha = 0.0f; Add(back); Timeline backT = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start); backT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep)); back.AddTimeline(backT); int numRows = 4; int numCols = 4; for (int j = 0; j < numRows; ++j) { for (int k = 0; k < numCols; ++k) { WidgetGraphic graphic = new WidgetGraphic(); graphic.RenderPass = 1; graphic.Layer = 2; graphic.Size = new Vector3(node.Size.X / numCols, node.Size.Y / numRows, 0.0f); float x = node.Position.X - node.Size.X / 2.0f + graphic.Size.X / 2.0f; float y = node.Position.Y + node.Size.Y / 2.0f - graphic.Size.Y / 2.0f; graphic.Position = new Vector3(x + (graphic.Size.X * k), y - (graphic.Size.Y * j), 0.0f); graphic.Align = E_Align.MiddleCentre; graphic.AddTexture(TextureNames[i], (1.0f / numCols) * k, (1.0f / numRows) * j, 1.0f / numCols, 1.0f / numRows); graphic.Parent(node); graphic.ParentAttach = E_Align.MiddleCentre; graphic.ColorBase = Color.White; bool complete = ((i == 1) || (r.NextDouble() < 0.5f)); if (!complete) { graphic.RenderState.Effect = (int)E_Effect.GrayScale; graphic.Intensity = 0.5f; } float gapX = 1.5f; float gapY = 1.5f; Vector3 posTo = new Vector3(x - gapX * (numCols - 1) / 2.0f + ((graphic.Size.X + gapX) * k) - graphic.Position.X, y + gapY * (numRows - 1) / 2.0f - ((graphic.Size.Y + gapY) * j) - graphic.Position.Y, 0.0f); float halfX = (numCols * graphic.Size.X + (numCols - 1) * gapX) / 2.0f; float rotY = (posTo.X / halfX) * -135.0f; posTo.Z = graphic.Size.X * (float)Math.Tan(MathHelper.ToRadians(Math.Abs(rotY))); Timeline graphicT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); graphicT.AddEffect(new TimelineEffect_PositionX(0.0f, posTo.X, E_LerpType.SmoothStep)); graphicT.AddEffect(new TimelineEffect_PositionY(0.0f, posTo.Y, E_LerpType.SmoothStep)); graphicT.AddEffect(new TimelineEffect_PositionZ(0.0f, posTo.Z, E_LerpType.SmoothStep)); graphicT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear)); graphicT.AddEffect(new TimelineEffect_RotationY(0.0f, rotY, E_LerpType.SmoothStep)); graphic.AddTimeline(graphicT); Timeline graphicT2 = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); graphicT2.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear)); graphic.AddTimeline(graphicT2); WidgetGraphic backLevel = new WidgetGraphic(); backLevel.RenderPass = 1; backLevel.Size = new Vector3(graphic.Size.X + 1.0f, graphic.Size.Y + 1.0f, 0.0f); backLevel.Align = E_Align.MiddleCentre; backLevel.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); backLevel.Parent(graphic); backLevel.ParentAttach = E_Align.MiddleCentre; backLevel.ColorBase = Color.Red; backLevel.Intensity = 0.5f; backLevel.Alpha = 0.0f; backLevel.FlagClear(E_WidgetFlag.InheritIntensity); Add(backLevel); Timeline backLevelT = new Timeline("select_level", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start); backLevelT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep)); backLevel.AddTimeline(backLevelT); WidgetGraphic backG = (WidgetGraphic)graphic.Copy(); backG.Size += new Vector3(0.25f, 0.25f, 0.0f); backG.ColorBase = Color.Black; backG.Alpha = 0.0f; backG.Layer = 1; backG.Parent(node); Add(backG); Timeline backGT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); backGT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep)); backG.AddTimeline(backGT); Add(graphic); if (complete) { WidgetGraphic tick = new WidgetGraphic(); tick.RenderPass = 1; tick.Layer = 3; tick.Position = new Vector3(1.0f, -1.0f, 0.0f); tick.Size = new Vector3(3.0f, 3.0f, 0.0f); tick.Align = E_Align.BottomRight; tick.Parent(graphic); tick.ParentAttach = E_Align.BottomRight; tick.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); tick.Alpha = 0.0f; tick.ColorBase = Color.Green; Add(tick); Timeline tickT = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); tickT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep)); tick.AddTimeline(tickT); } WidgetText text = new WidgetText(); text.RenderPass = 1; text.Layer = 4; text.Size = new Vector3(0.0f, 3.0f, 0.0f); text.Align = E_Align.MiddleCentre; text.FontStyleName = "Default3dDS"; text.String = "" + ((j * numCols) + k + 1); text.Parent(graphic); text.ParentAttach = E_Align.MiddleCentre; text.ColorBase = Color.Yellow; text.Alpha = 0.0f; Add(text); Timeline textT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); textT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep)); text.AddTimeline(textT); LevelNodes[i].Add(graphic); } } if (i == 1) { WidgetGraphic tickWorld = new WidgetGraphic(); tickWorld.RenderPass = 1; tickWorld.Layer = 3; tickWorld.Position = new Vector3(4.0f, -4.0f, 0.0f); tickWorld.Size = new Vector3(12.0f, 12.0f, 0.0f); tickWorld.Align = E_Align.BottomRight; tickWorld.Parent(node); tickWorld.ParentAttach = E_Align.BottomRight; tickWorld.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); tickWorld.ColorBase = Color.Green; Add(tickWorld); Timeline tickWorldT = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); tickWorldT.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.SmoothStep)); tickWorld.AddTimeline(tickWorldT); } // world name WidgetText textWorld = new WidgetText(); textWorld.RenderPass = 1; textWorld.Layer = 4; textWorld.Position = new Vector3(0.0f, 1.5f, 0.0f); textWorld.Size = new Vector3(0.0f, 3.5f, 0.0f); textWorld.Align = E_Align.BottomCentre; textWorld.FontStyleName = "Default3dDS"; textWorld.String = "WORLD " + (i + 1); textWorld.Parent(back); textWorld.ParentAttach = E_Align.TopCentre; textWorld.ColorBase = Color.Orange; textWorld.FlagClear(E_WidgetFlag.InheritAlpha); textWorld.FlagClear(E_WidgetFlag.InheritIntensity); Add(textWorld); // num levels complete WidgetText textLevelComplete = (WidgetText)textWorld.Copy(); textLevelComplete.Position.Y *= -1.0f; textLevelComplete.Align = E_Align.TopCentre; textLevelComplete.Parent(back); textLevelComplete.ParentAttach = E_Align.BottomCentre; int count = 0; for (int j = 0; j < LevelNodes[i].Count; ++j) { if (LevelNodes[i][j].RenderState.Effect == (int)E_Effect.MultiTexture1) { ++count; } } textLevelComplete.String = count + " / " + LevelNodes[i].Count; Add(textLevelComplete); Timeline textWorldT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); textWorldT.AddEffect(new TimelineEffect_PositionY(0.0f, 2.0f, E_LerpType.SmoothStep)); textWorld.AddTimeline(textWorldT); Timeline textLevelCompleteT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); textLevelCompleteT.AddEffect(new TimelineEffect_PositionY(0.0f, -2.0f, E_LerpType.SmoothStep)); textLevelComplete.AddTimeline(textLevelCompleteT); } CurrentSelectionWorld = -1; CurrentSelectionLevel = 0; CurrentBackground = -1; Mode = 0; // world }
// Screen_Popup public Screen_Popup(E_PopupType type) : base("Popup") { Type = type; int layer = _UI.Sprite.TopLayer - 1; WidgetGraphic black = new WidgetGraphic(); black.Layer = layer; black.Size = new Vector3(_UI.SX, _UI.SY, 0.0f); black.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); black.ColorBase = Color.Black; black.Alpha = 0.0f; Add(black); Timeline blackT = new Timeline("start", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); blackT.AddEffect(new TimelineEffect_Alpha(0.0f, 0.85f, E_LerpType.SmoothStep)); black.AddTimeline(blackT); WidgetText text = new WidgetText(); text.Layer = layer; text.Size = new Vector3(600.0f, 40.0f, 0.0f); text.Align = E_Align.MiddleCentre; text.FontStyle = _UI.Store_FontStyle.Get("Default"); text.String = Messages[(int)Type]; text.ColorBase = Color.Yellow; text.FlagClear(E_WidgetFlag.InheritAlpha); text.Parent(black); text.ParentAttach = E_Align.MiddleCentre; Timeline textT = new Timeline("start", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); textT.AddEffect(new TimelineEffect_Alpha(-1.0f, 0.0f, E_LerpType.SmoothStep)); text.AddTimeline(textT); Vector2 stringSize = _UI.Font.StringSize(text.String, text.FontStyle, text.Size.Y, text.Size.X); float border = 80.0f; WidgetBox back = new WidgetBox(); back.Layer = layer; back.Size = new Vector3(stringSize.X + border, stringSize.Y + border, 0.0f); back.Align = E_Align.MiddleCentre; back.AddTexture("box", 0.0f, 0.0f, 1.0f, 1.0f); back.ColorBase = Color.DarkBlue; back.Parent(text); back.ParentAttach = E_Align.MiddleCentre; back.CornerSize = new Vector2(border / 2.0f); back.CornerPuv01 = new Vector2(0.0f); back.CornerSuv01 = new Vector2(0.25f); Add(back); Add(text); WidgetText textButtons = new WidgetText(); textButtons.Layer = layer; textButtons.Position = new Vector3(0.0f, 20.0f, 0.0f); textButtons.Size = new Vector3(0.0f, 30.0f, 0.0f); textButtons.Align = E_Align.MiddleCentre; textButtons.FontStyleName = "Default"; textButtons.String = "[[A]] YES [[B]] NO"; textButtons.ColorBase = Color.White; textButtons.Parent(back); textButtons.ParentAttach = E_Align.BottomCentre; Add(textButtons); }