void OnEnable() { hideFlags = HideFlags.HideAndDontSave; autoRepaintOnSceneChange = true; if (m_Settings == null) { m_Settings = CreateInstance <DebugWindowSettings>(); } // States are ScriptableObjects (necessary for Undo/Redo) but are not saved on disk so when the editor is closed then reopened, any existing debug window will have its states set to null // Since we don't care about persistance in this case, we just re-init everything. if (m_WidgetStates == null || !AreWidgetStatesValid()) { m_WidgetStates = new WidgetStateDictionary(); } if (s_WidgetStateMap == null || s_WidgetDrawerMap == null || s_TypeMapDirty) { RebuildTypeMaps(); } Undo.undoRedoPerformed += OnUndoRedoPerformed; DebugManager.instance.onSetDirty += MarkDirty; // First init m_DebugTreeState = DebugManager.instance.GetState(); UpdateWidgetStates(); }
void OnEnable() { hideFlags = HideFlags.HideAndDontSave; autoRepaintOnSceneChange = true; if (m_Settings == null) { m_Settings = CreateInstance <DebugWindowSettings>(); } if (m_WidgetStates == null) { m_WidgetStates = new WidgetStateDictionary(); } if (s_WidgetStateMap == null || s_WidgetDrawerMap == null || s_TypeMapDirty) { RebuildTypeMaps(); } Undo.undoRedoPerformed += OnUndoRedoPerformed; DebugManager.instance.onSetDirty += MarkDirty; // First init m_DebugTreeState = DebugManager.instance.GetState(); UpdateWidgetStates(); }
void OnEnable() { DebugManager.instance.refreshEditorRequested = false; hideFlags = HideFlags.HideAndDontSave; autoRepaintOnSceneChange = true; if (m_Settings == null) { m_Settings = CreateInstance <DebugWindowSettings>(); } // States are ScriptableObjects (necessary for Undo/Redo) but are not saved on disk so when the editor is closed then reopened, any existing debug window will have its states set to null // Since we don't care about persistance in this case, we just re-init everything. if (m_WidgetStates == null || !AreWidgetStatesValid()) { m_WidgetStates = new WidgetStateDictionary(); } if (s_WidgetStateMap == null || s_WidgetDrawerMap == null || s_TypeMapDirty) { RebuildTypeMaps(); } Undo.undoRedoPerformed += OnUndoRedoPerformed; DebugManager.instance.onSetDirty += MarkDirty; // First init m_DebugTreeState = DebugManager.instance.GetState(); UpdateWidgetStates(); EditorApplication.update -= Repaint; var panels = DebugManager.instance.panels; var selectedPanelIndex = m_Settings.selectedPanel; if (selectedPanelIndex >= 0 && selectedPanelIndex < panels.Count && panels[selectedPanelIndex].editorForceUpdate) { EditorApplication.update += Repaint; } }