static int Find(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { WidgetReference obj = (WidgetReference)ToLua.CheckObject <WidgetReference>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Object o = obj.Find(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { WidgetReference obj = (WidgetReference)ToLua.CheckObject <WidgetReference>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Object o = obj.Find(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WidgetReference.Find")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Clear() { WidgetReference w = (WidgetReference)target; w.ClearComponents(); Apply(); }
void Apply() { WidgetReference w = (WidgetReference)target; if (PrefabUtility.GetPrefabType(w.gameObject) == PrefabType.PrefabInstance) { GameObject prefabObj = PrefabUtility.FindPrefabRoot(w.gameObject); UObect prefabParent = PrefabUtility.GetPrefabParent(prefabObj); string path = AssetDatabase.GetAssetPath(prefabParent); assetPathProp.stringValue = path; EditorGUILayout.TextField("AssetPath", assetPathProp.stringValue); PrefabUtility.ReplacePrefab(prefabObj, prefabParent, ReplacePrefabOptions.ConnectToPrefab); } }