示例#1
0
    static void FindTagWidgets(Transform root)
    {
        //只寻找带有此标签的组件
        if (root.tag == "ui_control")
        {
            WidgetMeta wm = new WidgetMeta();
            wm.uitype = GetControlType(root);

            GetEventParam(root,wm);

            GetWidgetPath(root.gameObject, ref wm.control_path);

            try
            {
                ms_widget_dict.Add(wm.control_name, wm);
                Debug.Log("add :" + wm.control_name );
            }
            catch (Exception e)
            {
                Debug.LogError(e.ToString());
                Debug.LogError("控件名有重复: " + wm.control_name);
                return;
            }
        }

        foreach (Transform child in root)
        {
            FindTagWidgets(child);
        }
    }
示例#2
0
    static void GetEventParam(Transform control, WidgetMeta meta)
    {
        meta.control_name = control.name;


        UIControlMeta meta_def = control.GetComponent<UIControlMeta>();
        if (meta_def != null)
        {
            meta.event_name = meta_def.trigger.ToString();
            meta.event_func = meta_def.FunctionName;
            if (meta_def.VarName != null)
            {
                meta_def.VarName = meta_def.VarName.Trim();
                if (string.IsNullOrEmpty(meta_def.VarName) == false)
                    meta.var_name = meta_def.VarName;
            }
        }
        else
        {
            if (meta.uitype == "UIButton")
            {
                //按钮默认是有单击事件的
                meta.event_name = "onClick";
            }
        }

        if (string.IsNullOrEmpty(meta.var_name))
        {
            string prefix = GetVarPrefix(meta.uitype);
            if (prefix != null)
                meta.var_name = "m_" + prefix + "_" + control.name;
            else
                meta.var_name = "m_" + control.name;
        }
    }