public void DefineTargetDialogueCamera(WhosTalking talker) { if (talker == WhosTalking.Kid) { dialogueCamera.m_Follow = player.transform; } else if (talker == WhosTalking.Robot) { dialogueCamera.m_Follow = robot.transform; } }
// Update is called once per frame void Update() { Debug.DrawLine(transform.position, groundCheck.transform.position, Color.yellow); // causes a yellow line to appear between center of bot and ground check; if (Physics2D.Linecast(transform.position, groundCheck.transform.position)) // executes a linecast { grounded = true; // if there is a hit on our linecast we are on a platform - set grounded to true RaycastHit2D hitPlatform = Physics2D.Linecast(transform.position, groundCheck.transform.position); // name the object we are hitting hitplatform if (hitPlatform != null && hitPlatform.collider.name == "elevator") { // if the name of the hitplatform object is elevator //send the player back to the start position transform.position = Vector2.zero; } } else { grounded = false; //if we aren't hitting a platform, set grounded to false } // send state of all parameters to the animator myAnimator.SetFloat("Speed", Mathf.Abs(GetComponent <Rigidbody2D>().velocity.x)); float currentYVel = GetComponent <Rigidbody2D>().velocity.y; if (Input.GetKey(KeyCode.LeftArrow)) { GetComponent <Rigidbody2D>().velocity = new Vector2(-runSpeed, currentYVel); transform.localScale = new Vector2(-1, transform.localScale.y); lookingRight = false; } if (Input.GetKey(KeyCode.RightArrow)) { GetComponent <Rigidbody2D>().velocity = new Vector2(runSpeed, currentYVel); transform.localScale = new Vector2(1, transform.localScale.y); lookingRight = true; } if (Input.GetKeyDown(KeyCode.UpArrow) && grounded) { GetComponent <Rigidbody2D>().AddForce(new Vector2(0, jumpForce)); //Debug.Log(grounded); } if (Input.GetKeyDown(KeyCode.T)) { RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.right); Debug.DrawLine(transform.position, transform.position + transform.right, Color.yellow); if (hit.collider != null && hit.collider.tag == "Character") { WhosTalking hitCharacter = hit.collider.GetComponent <WhosTalking>(); if (hitCharacter) { hitCharacter.startTalking(); } } } }