public void ServerAdminWrite(NetBuffer outMsg, Client c) { //outMsg.Write(isPublic); //outMsg.Write(EnableUPnP); //outMsg.WritePadBits(); //outMsg.Write((UInt16)QueryPort); WriteNetProperties(outMsg); WriteMonsterEnabled(outMsg); BanList.ServerAdminWrite(outMsg, c); Whitelist.ServerAdminWrite(outMsg, c); }