示例#1
0
 void initWheelColliders()
 {
     FL = FLWheelPos.gameObject.GetComponent <WheelCollider2>();
     FR = FRWheelPos.gameObject.GetComponent <WheelCollider2>();
     BL = BLWheelPos.gameObject.GetComponent <WheelCollider2>();
     BR = FRWheelPos.gameObject.GetComponent <WheelCollider2>();
     FL.assignWheelRadius(FrontWheelRadius);
     FR.assignWheelRadius(FrontWheelRadius);
     BL.assignWheelRadius(BackWheelRadius);
     BR.assignWheelRadius(BackWheelRadius);
     FL.assignCarRigidBody(rb);
     FR.assignCarRigidBody(rb);
     BL.assignCarRigidBody(rb);
     BR.assignCarRigidBody(rb);
 }
示例#2
0
 void initWheelColliders()
 {
     FL = FLWheelPos.gameObject.GetComponent<WheelCollider2>();
     FR = FRWheelPos.gameObject.GetComponent<WheelCollider2>();
     BL = BLWheelPos.gameObject.GetComponent<WheelCollider2>();
     BR = FRWheelPos.gameObject.GetComponent<WheelCollider2>();
     FL.assignWheelRadius(FrontWheelRadius);
     FR.assignWheelRadius(FrontWheelRadius);
     BL.assignWheelRadius(BackWheelRadius);
     BR.assignWheelRadius(BackWheelRadius);
     FL.assignCarRigidBody(rb);
     FR.assignCarRigidBody(rb);
     BL.assignCarRigidBody(rb);
     BR.assignCarRigidBody(rb);
 }