void initWheelColliders() { FL = FLWheelPos.gameObject.GetComponent <WheelCollider2>(); FR = FRWheelPos.gameObject.GetComponent <WheelCollider2>(); BL = BLWheelPos.gameObject.GetComponent <WheelCollider2>(); BR = FRWheelPos.gameObject.GetComponent <WheelCollider2>(); FL.assignWheelRadius(FrontWheelRadius); FR.assignWheelRadius(FrontWheelRadius); BL.assignWheelRadius(BackWheelRadius); BR.assignWheelRadius(BackWheelRadius); FL.assignCarRigidBody(rb); FR.assignCarRigidBody(rb); BL.assignCarRigidBody(rb); BR.assignCarRigidBody(rb); }
void initWheelColliders() { FL = FLWheelPos.gameObject.GetComponent<WheelCollider2>(); FR = FRWheelPos.gameObject.GetComponent<WheelCollider2>(); BL = BLWheelPos.gameObject.GetComponent<WheelCollider2>(); BR = FRWheelPos.gameObject.GetComponent<WheelCollider2>(); FL.assignWheelRadius(FrontWheelRadius); FR.assignWheelRadius(FrontWheelRadius); BL.assignWheelRadius(BackWheelRadius); BR.assignWheelRadius(BackWheelRadius); FL.assignCarRigidBody(rb); FR.assignCarRigidBody(rb); BL.assignCarRigidBody(rb); BR.assignCarRigidBody(rb); }