void Start() { P1_Stats.ResetAP(); P2_Stats.ResetAP(); turnCounter = 1; gameState = GameState.PLAYER_1_TURN; MainBattleManger.setGameState(); SetCombatText(); TotemIs = WhatisTotem.O; }
public void NextTurn() { switch (gameState) { case GameState.PLAYER_1_TURN: PlayerTurn = 1; TotemIs = WhatisTotem.O; break; case GameState.PLAYER_2_TURN: PlayerTurn = 2; TotemIs = WhatisTotem.X; break; } turnCounter += 1; SetTurnText(); }