public void SetReferences(Texture Big, Texture Medium, Texture Small, WhackAFireMinigame Minigame)
 {
     this.Big    = Big;
     this.Medium = Medium;
     this.Small  = Small;
     minigame    = Minigame;
 }
    private void SetFire(FireSize size)
    {
        switch (size)
        {
        case FireSize.Big:
        {
            FireImage.texture = Big;
            IsOnFire          = true;
            break;
        }

        case FireSize.Medium:
        {
            FireImage.texture = Medium;
            IsOnFire          = true;
            break;
        }

        case FireSize.Small:
        {
            FireImage.texture = Small;
            IsOnFire          = true;
            break;
        }

        case FireSize.None:
        {
            FireImage.texture = null;
            IsOnFire          = false;
            WhackAFireMinigame.FireExtinguished();
            break;
        }
        }
        Col.enabled     = IsOnFire;
        FireImage.color = IsOnFire ? Color.white : Transparent;
        Size            = size;
    }