void OnDestroy() { if (instance == this) { instance = null; } }
void Awake() { instance = this; wetness = 0f; wetnessTarget = 0f; SetWetness(0f); }
void OnDestroy() { if (instance == this) { instance = null; } }
void Awake() { instance = this; wetness = 0f; wetnessTarget = 0f; SetWetness(0f); }