public void WeightRestrictedBagRestrictsWeight() { WetPaperSack wps = new WetPaperSack(); HealthPotion potion = new HealthPotion(); Sword sword = new Sword(); Assert.AreEqual(AddItemStatus.Success, wps.AddItem(potion)); Assert.AreEqual(AddItemStatus.ItemToHeavy, wps.AddItem(sword)); Item item = wps.RemoveItem(); Assert.AreEqual(AddItemStatus.Success, wps.AddItem(sword)); }
public void WeightRestrictedBagRestrictsWeight() { WetPaperSack sack = new WetPaperSack(); HealthPotion potion = new HealthPotion(); Assert.AreEqual(true, sack.AddItem(potion)); Sword sword = new Sword(); Assert.AreEqual(false, sack.AddItem(sword)); Item item = sack.RemoveItem(); Assert.AreEqual(true, sack.AddItem(sword)); }
public void WeightRestrictedBag() { WetPaperSack wps = new WetPaperSack(); HealthPotion hp = new HealthPotion(); Assert.AreEqual(AddItemStatus.Success, wps.AddItem(hp)); GreatAxes axe = new GreatAxes(); Assert.AreEqual(AddItemStatus.ItemTooHeavy, wps.AddItem(axe)); Item item = wps.RemoveItem(); Assert.AreEqual(AddItemStatus.Success, wps.AddItem(axe)); }