public void RecordPoint(float time) { WeldonKeyFrame frame = new WeldonKeyFrame(time, transform); MyList.Add(new MyClass(frame)); Debug.Log("Frame Added: " + frame.InformationString()); }
public void RecordPoint() { if (keyList == null) { keyList = new KeyFrameList(); } transformToRecord = gameObject.transform; WeldonKeyFrame frame = new WeldonKeyFrame(timeOfPosition, transformToRecord); List <CustomList.MyClass> myClass = gameObject.GetComponent <CustomList>().MyList; myClass.Add(new CustomList.MyClass(frame)); keyList.frameList.Add(frame); Debug.Log("Frame Added: " + frame.InformationString()); }