// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); lsysController = LSystemController.Instance(); }
// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); materialLookup = MaterialLookup.Instance(); }
// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); }