// Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        lsysController = LSystemController.Instance();
    }
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        materialLookup = MaterialLookup.Instance();
    }
示例#3
0
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen = WedgeMeshGen.Instance();
    }