private void ReadXRInput()
    {
        #if UNITY_EDITOR
        stick.x = controller.GetAxis("StickHorizontal");
        stick.y = controller.GetAxis("StickVertical");
        #elif UNITY_WEBGL
        stick = controller.Get2DAxis("Stick");
        #endif

        GetXRButtonStatus("Trigger", ref triggerStatus);
        GetXRButtonStatus("Grip", ref gripStatus);

        triggerAxis = controller.GetAxis("Trigger");
        gripAxis    = controller.GetAxis("Grip");
    }