private void ReadXRInput() { #if UNITY_EDITOR stick.x = controller.GetAxis("StickHorizontal"); stick.y = controller.GetAxis("StickVertical"); #elif UNITY_WEBGL stick = controller.Get2DAxis("Stick"); #endif GetXRButtonStatus("Trigger", ref triggerStatus); GetXRButtonStatus("Grip", ref gripStatus); triggerAxis = controller.GetAxis("Trigger"); gripAxis = controller.GetAxis("Grip"); }