// This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler) { SubscribeToEvents(handler); handler.SetChunksize(8192); handler.NoDelay_TCP_Nagle = true; handler.HandshakeAndUpgrade(); }
public void WebSocketHandler(string method, WebSocketHttpServerHandler handler) { m_Handler = handler; m_Handler.OnClose += Handler_OnClose; m_Handler.OnText += Handler_OnText; m_Handler.OnUpgradeCompleted += Handler_OnUpgradeCompleted; m_Handler.OnData += Handler_OnData; m_Handler.OnPing += Handler_OnPing; m_Handler.OnPong += Handler_OnPong; m_Handler.SetChunksize(8192); m_Handler.NoDelay_TCP_Nagle = true; m_Handler.HandshakeAndUpgrade(); }