public static IntPtr CreateBindGroup(IntPtr bindGroupLayout, IntPtr _uRotBuf) // ResourceSet on wave { WGPUBindGroupEntry bgEntry = new WGPUBindGroupEntry { binding = 0, buffer = _uRotBuf, offset = 0, size = sizeof(float) // sizeof(rotDeg) }; WGPUBindGroupDescriptor bgDesc = new WGPUBindGroupDescriptor { layout = bindGroupLayout, entryCount = 1, entries = &bgEntry }; return(WebGPUNative.wgpuDeviceCreateBindGroup(Device, &bgDesc)); }