void gatherProjectFolders() { projectFolders.Clear(); #if (UNITY_WEBGL) && !UNITY_EDITOR projectFolders.AddRange(WebGL_FileSystem.GetDirectories(rootFolder)); #else if (new DirectoryInfo(rootFolder).Exists) { projectFolders.AddRange(Directory.GetDirectories(rootFolder)); } if (!new DirectoryInfo(rootFolder).Exists) { string altProjectFolder = Application.persistentDataPath + "/" + rootFolder; if (new DirectoryInfo(altProjectFolder).Exists) { projectFolders.AddRange(Directory.GetDirectories(altProjectFolder)); } altProjectFolder = Application.streamingAssetsPath + "/" + rootFolder; if (new DirectoryInfo(altProjectFolder).Exists) { projectFolders.AddRange(Directory.GetDirectories(altProjectFolder)); } else { #if UNITY_ANDROID if (ZIP_AndroidAssets.isUrl(altProjectFolder)) { string[] dirList = ZIP_AndroidAssets.retrieveProjectFolders(altProjectFolder); foreach (string dir in dirList) { projectFolders.Add(altProjectFolder + "/" + dir); } } #endif } } #endif }