示例#1
0
        private WebGLShader LoadShader(WebGLContext gl, ShaderType type, string source)
        {
            var shader = gl.CreateShader(type);

            gl.ShaderSource(shader, source);
            gl.CompileShader(shader);

            if (!gl.GetShaderParameter <bool>(shader, ShaderParameter.COMPILE_STATUS))
            {
                string info = gl.GetShaderInfoLog(shader);
                gl.DeleteShader(shader);
                throw new Exception("An error occured while compiling the shader: " + info);
            }

            return(shader);
        }