static void Init() { if (GameObject.FindObjectOfType <WeaverCanvas>() == null) { GameObject.Instantiate(WeaverAssets.LoadWeaverAsset <GameObject>("Weaver Canvas"), null); } }
// Token: 0x06000092 RID: 146 RVA: 0x00003E1E File Offset: 0x0000201E protected virtual void OnValidate() { if (this.EssenceCollectPrefab == null) { this.EssenceCollectPrefab = WeaverAssets.LoadWeaverAsset <GameObject>("Corpse Dream Essence"); } }
// Token: 0x06000494 RID: 1172 RVA: 0x0000FA26 File Offset: 0x0000DC26 public static EssenceEffects Spawn(Vector3 position) { if (EssenceEffects.EffectPool == null) { EssenceEffects.EffectPool = ObjectPool.Create(WeaverAssets.LoadWeaverAsset <GameObject>("Essence Effects")); } return(EssenceEffects.EffectPool.Instantiate <EssenceEffects>(position, Quaternion.identity)); }
//static AudioClip DamageSound; protected virtual void Reset() { //Debug.Log("RESET"); DamageSound = Assets.AudioAssets.DamageEnemy; DamageFlash = WeaverAssets.LoadWeaverAsset <GameObject>("Hit Flash Orange"); OrangeSpatter = WeaverAssets.LoadWeaverAsset <GameObject>("Spatter Orange"); HitPuff = WeaverAssets.LoadWeaverAsset <GameObject>("Hit Puff"); }
static void Init() { prefab = WeaverAssets.LoadWeaverAsset <GameObject>("Weaver Settings Screen").GetComponent <SettingsScreen>(); WeaverGameManager.OnGameStateChange += GameStateChange; #if UNITY_EDITOR SpawnMenu(); #endif }
public static DeathWave Spawn(Vector3 position, float sizeMultiplier) { if (DeathWavePool == null) { DeathWavePool = ObjectPool.Create(WeaverAssets.LoadWeaverAsset <GameObject>("Death Wave Infected")); } var instance = DeathWavePool.Instantiate <DeathWave>(position, Quaternion.identity); instance.SizeMultiplier = sizeMultiplier; instance.UpdateVisuals(); return(instance); }
static void Spawn_Internal(Vector3 position, AudioClip clip, bool playProvidedAudioClip) { if (StunEffectPool == null) { StunEffectPool = ObjectPool.Create(WeaverAssets.LoadWeaverAsset <GameObject>("Stun Effect")); } var instance = StunEffectPool.Instantiate(position, Quaternion.identity).GetComponent <StunEffect>(); if (playProvidedAudioClip) { instance.StunSound = clip; } }
public static RoarEmitter Spawn(Vector3 position) { if (Prefab == null) { Prefab = WeaverAssets.LoadWeaverAsset <GameObject>("Roar Wave"); } var instance = GameObject.Instantiate(Prefab, position + Prefab.transform.localPosition, Quaternion.identity).GetComponent <RoarEmitter>(); instance.stopAfterTime = 0f; return(instance); }
public static void Create() { var prefab = WeaverAssets.LoadWeaverAsset <GameObject>("Weaver Canvas"); if (GameObject.FindObjectOfType <EventSystem>() == null) { var eventObject = new GameObject("Event System"); if (Application.isPlaying) { GameObject.DontDestroyOnLoad(eventObject); } eventObject.AddComponent <EventSystem>(); eventObject.AddComponent <StandaloneInputModule>(); } var instance = GameObject.Instantiate(prefab, null); instance.name = prefab.name; EditorSceneManager.SaveScene(instance.scene); }
/*[Attributes.OnHarmonyPatch] * static void PatchTest(HarmonyPatcher patcher) * { * Debug.Log("Running Blood patch"); * patcher.Patch(typeof(Blood).GetMethod(nameof(SpawnBlood)), typeof(Blood).GetMethod(nameof(Prefix), BindingFlags.NonPublic | BindingFlags.Static), null); * } * * static bool Prefix() * { * Debug.Log("Spawning Blood!"); * return true; * }*/ public static Blood SpawnBlood(Vector3 position, BloodSpawnInfo spawnInfo) { if (bloodPrefab == null) { bloodPrefab = WeaverAssets.LoadWeaverAsset <GameObject>("Blood Particles"); } /*if (BloodPool == null) * { * BloodPool = new ObjectPool(WeaverAssets.LoadWeaverAsset<GameObject>("Blood Particles")); * }*/ //var instance = BloodPool.Instantiate(position, Quaternion.identity); var instance = Pooling.Instantiate(bloodPrefab, position, Quaternion.identity); var particleSystem = instance.GetComponent <ParticleSystem>(); particleSystem.Stop(); particleSystem.emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0f, (short)Mathf.RoundToInt(spawnInfo.MinCount * AmountMultiplier), (short)Mathf.RoundToInt(spawnInfo.MaxCount * AmountMultiplier)) }); var main = particleSystem.main; main.maxParticles = Mathf.RoundToInt(spawnInfo.MaxCount * AmountMultiplier); main.startSpeed = new ParticleSystem.MinMaxCurve(spawnInfo.MinSpeed * SpeedMultiplier, spawnInfo.MaxSpeed * SpeedMultiplier); if (spawnInfo.ColorOverride != null) { main.startColor = new ParticleSystem.MinMaxGradient(spawnInfo.ColorOverride.Value); } var shape = particleSystem.shape; shape.arc = spawnInfo.AngleMax - spawnInfo.AngleMin; instance.transform.SetZRotation(spawnInfo.AngleMin); particleSystem.Play(); return(instance.GetComponent <Blood>()); }
public static AreaTitle SpawnNoFade(string topText, string bottomText) { if (AreaTitlePool == null) { Prefab = WeaverAssets.LoadWeaverAsset <GameObject>("Area Title Small"); AreaTitlePool = ObjectPool.Create(Prefab); } var title = AreaTitlePool.Instantiate <AreaTitle>(WeaverCanvas.SceneContent); title.TopText = topText; title.BottomText = bottomText; var oldRect = Prefab.GetComponent <RectTransform>(); var newRect = title.GetComponent <RectTransform>(); newRect.sizeDelta = oldRect.sizeDelta; newRect.anchoredPosition = oldRect.anchoredPosition; newRect.localScale = oldRect.localScale; //title.GetComponent<RectTransform>().size = Prefab.GetComponent<RectTransform>().rect; return(title); }