private void Form1_Load(object sender, EventArgs e) { string[] supportProvince = w.getSupportProvince(); foreach (string p in supportProvince) { ProvienceName.Items.Add(p); } }
void Start() { // icon = GameObject .Find("weather").GetComponent<Image>(); textP = provinceDp.GetComponentInChildren <Text>(); textC = cityDp.GetComponentInChildren <Text>(); try { Weather.WeatherWebService ww = new WeatherWebService(); strPr = ww.getSupportProvince(); foreach (string item in strPr) { province.Add(item); } provinceDp.AddOptions(province); isSearch = true; } catch (System.Exception ex) { text.text = ex.Message; } }
private void LoadProvince() { WeatherWebService service; string[] provinces; //此字符串数组用于保存支持的所有省份/洲名称 try { service = new WeatherWebService(); //创建Web服务代理对象 } catch (Exception ex) { throw new Exception(ex.Message); } provinces = service.getSupportProvince(); //通过调用Web服务的getSupportProvince()方法,得到所有支持的省份/洲名称, //并以字符串数组的形式存放在provinces中 drpProvince.DataSource = provinces; //将字符串数组作为下拉菜单的数据源 drpProvince.DataBind(); //调用省份下拉菜单的DataBind()方法,显示所有的省份/洲 }
// Update is called once per frame void Update() { if (isSearch == false) { try { Weather.WeatherWebService ww = new WeatherWebService(); strPr = ww.getSupportProvince(); foreach (string item in strPr) { province.Add(item); } provinceDp.AddOptions(province); isSearch = true; text.text = ""; } catch (System.Exception ex) { text.text = ex.Message; return; } } }
private async Task <List <string> > getPro() { return(wsc.getSupportProvince().ToList()); }