static async Task Main(string[] args) { var baseUrl = @"http://localhost:5000"; var client = new WeatherForecastClient(baseUrl, new HttpClient()); var listado = await client.GetAsync(); Debug.WriteLine(listado); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("This is just a sample Console Client for OpenAPI."); WeatherForecastClient client = new WeatherForecastClient("https://localhost:44390", new System.Net.Http.HttpClient( )); Console.WriteLine($"The client will get forcasts form {client.BaseUrl} server."); var request = client.GetAsync( ); request.Wait( ); foreach (var forcast in request.Result) { Console.WriteLine(forcast.Summary); } }
// Start is called before the first frame update void Start() { Debug.Log("This is just a sample Unity Client for OpenAPI."); WeatherForecastClient client = new WeatherForecastClient("https://localhost:44390", new System.Net.Http.HttpClient( )); Debug.Log($"The client will get forcasts form {client.BaseUrl} server."); var request = client.GetAsync( ); request.Wait( ); foreach (var forcast in request.Result) { Debug.Log(forcast.Summary); } }