/// <summary> /// Init player, must be called before 'Start' /// </summary> public void Init() { MainCamera = GetComponentInChildren <Camera>(); // player must be faced to world forward transform.forward = Vector3.forward; // init vehicle Vehicle = GetComponentInChildren <PlayerVehicle>(true); Debug.Assert(Vehicle != null, "There must be a 'PlayerVehicle' as child object", this); Vehicle.Init(this); steeringWheel = Vehicle.SteeringWheel; // init weapons weaponsController = GetComponentInChildren <WeaponsController>(); weaponsController.SetOwner(this); SignToEvents(); }