public Warrior(string name = "Warrior", int initiative = -1, int maxHealth = 200, int maxMana = 0, int attack = 15, int defense = 10) : base(initiative, 50) { _name = name; _maxHealthPoint = maxHealth; _healthPoint = maxHealth; _maxManaPoint = maxMana; _manaPoint = maxMana; _attack = attack; _defense = defense; _weapon = new Weapons.Sword("Sword", attack); _objects = new List <Objects.AObject>(); _objects.Add(new Objects.Potion("HealPotion")); _objects.Add(new Objects.Potion("HealPotion")); }
public Wizard(string name = "Wizard", int initiative = -1, int maxHealth = 100, int maxMana = 50, int attack = 8, int defense = 8) : base(initiative, 20) { _name = name; _maxHealthPoint = maxHealth; _healthPoint = maxHealth; _maxManaPoint = maxMana; _manaPoint = maxMana; _attack = attack; _defense = defense; _weapon = new Weapons.Sword("Old Sword", attack); _spells = new List <Spells.ASpell>(); _spells.Add(new Spells.AttackSpell()); _spells.Add(new Spells.HealSpell()); }