public void upgradeWeapon()
 {
     this.fullMag     += 10;
     this.mag          = 40;
     this.totalBullets = 120;
     fullMag           = mag;
     maxBullets        = totalBullets;
     weaponHud.UpdateWeaponHUD(sprite, mag, fullMag, totalBullets);
 }
示例#2
0
 // Update weapon screen HUD.
 private void UpdateHud()
 {
     weaponHud.UpdateWeaponHUD(sprite, mag, fullMag, totalBullets);
 }
示例#3
0
 private void UpdateHUD()
 {
     weaponHUD.UpdateWeaponHUD(weaponSprite, currentMagCapacity, fullMag, totalBullets);
 }
 private void UpdateHUD()
 {
     //총알량은 지속적인 업데이트가 필요하다
     weaponHUD.UpdateWeaponHUD(weaponSprite, currentMagCapacity, fullMag, totalBullets);
 }