/** * 武器姿态动作 */ private void ChangeAction() { switch (weaponStandardAction.posture - Random.Range(1, 2)) { case 0: weaponStandardAction.leftPosition(); break; case 1: weaponStandardAction.rightPosition(); break; case 2: weaponStandardAction.upPosition(); break; default: weaponStandardAction.upPosition(); break; } }