示例#1
0
    public void OpenLoadOut(int slot)
    {
        ActiveSlot = slot;
        ActiveSlot = Mathf.Clamp(ActiveSlot, 1, 3);
        transform.parent.GetComponent <RectTransform>().DOLocalMoveY(1770, 0.75f);


        return;

        AvailableWindow.SetActive(true);
        DestroyChild(gridParent.gameObject);
        foreach (Weapon wpn in AvailableWeapons)
        {
            GameObject          Go  = Instantiate(weaponItem, gridParent);
            WeaponSelectionItem itm = Go.GetComponent <WeaponSelectionItem>();
            itm.currentWeapon = wpn;
            itm.Assign();
        }
    }