示例#1
0
        private void SetPullBolt(WeaponRuntimeDataComponent runtimeDataComponent, bool isDoing)
        {
            runtimeDataComponent.IsPullingBolt     = isDoing;
            runtimeDataComponent.PullBoltInterrupt = false;
//            if (value)
//               controller.AddPullboltInterrupt();
        }
示例#2
0
 public static void ApplyPistolFinalSpread(float spreadScaleFactor, SpreadScale spreadScale,
                                           WeaponRuntimeDataComponent runtimeDataComponent)
 {
     runtimeDataComponent.LastSpreadX =
         (1 - runtimeDataComponent.Accuracy) * spreadScaleFactor * spreadScale.ScaleX;
     runtimeDataComponent.LastSpreadY =
         (1 - runtimeDataComponent.Accuracy) * spreadScaleFactor * spreadScale.ScaleY;
 }
示例#3
0
 /// <summary>
 ///     设置同步WeaponRuntimeDataComponent.LastSpreadX.LastSpreadY精准度参数
 /// </summary>
 /// <param name="spreadScaleFactor"> 基于配置和玩家状态读取基础spread值</param>
 /// <param name="locatorDelta"></param>
 /// <param name="spreadScale"> 基于配置的spreadScale值</param>
 /// <param name="runtimeDataComponent">武器运行参数组件</param>
 public static void ApplyRifleFinalSpread(float spreadScaleFactor, SpreadScale spreadScale,
                                          WeaponRuntimeDataComponent runtimeDataComponent)
 {
     runtimeDataComponent.LastSpreadX = spreadScaleFactor * runtimeDataComponent.Accuracy * spreadScale.ScaleX;
     runtimeDataComponent.LastSpreadY = spreadScaleFactor * runtimeDataComponent.Accuracy * spreadScale.ScaleY;
     // runtimeDataComponent.LastSpreadOffsetX =  locatorDelta.x;
     // runtimeDataComponent.LastSpreadOffsetY = locatorDelta.y  ;
     //   DebugUtil.MyLog(locatorDelta.ToString("f4"));
 }
示例#4
0
 public static void ApplyFixedFinalSpread(float baseSpread, SpreadScale spreadScale,
                                          WeaponRuntimeDataComponent runtimeDataComponent)
 {
     runtimeDataComponent.LastSpreadX = baseSpread * spreadScale.ScaleX;
     runtimeDataComponent.LastSpreadY = baseSpread * spreadScale.ScaleY;
 }
示例#5
0
 private void SetPullBolt(WeaponRuntimeDataComponent runtimeDataComponent, bool isDoing)
 {
     runtimeDataComponent.IsPullingBolt     = isDoing;
     runtimeDataComponent.PullBoltInterrupt = false;
 }
示例#6
0
 /// <summary>
 /// 设置同步WeaponRuntimeDataComponent.LastSpreadX.LastSpreadY精准度参数
 /// </summary>
 /// <param name="spreadScaleFactor"> 基于配置和玩家状态读取基础spread值</param>
 /// <param name="spreadScale"> 基于配置的spreadScale值</param>
 /// <param name="runtimeDataComponent">武器运行参数组件</param>
 public static void ApplyRifleFinalSpread(float spreadScaleFactor, SpreadScale spreadScale, WeaponRuntimeDataComponent runtimeDataComponent)
 {
     runtimeDataComponent.LastSpreadX = spreadScaleFactor * runtimeDataComponent.Accuracy * spreadScale.ScaleX;
     runtimeDataComponent.LastSpreadY = spreadScaleFactor * runtimeDataComponent.Accuracy * spreadScale.ScaleY;
 }