public override float getDamage(float distance, WeaponProperties.BodyPoints bodyPoint) { return(props.getDamage(distance, bodyPoint)); }
public float getDamage(WeaponProperties.BodyPoints bodyPoint = WeaponProperties.BodyPoints.Body) { return(gun.getDamage(getDistance(), bodyPoint)); }
public virtual float getDamage(float distance, WeaponProperties.BodyPoints bodyPoint) { return(0); }