public WeaponInfo(WeaponScript.WeaponType weaponType, WeaponModifier.ModifierNames p_Modifier) { GameObject prefab = GameMaster.WeaponMngr.GetWeaponPrefab(weaponType); weaponPrefab = prefab; WeaponModifier.GetModifiedName(p_Modifier, prefab.name, out name); modifier = p_Modifier; attributes = new Dictionary <string, string>(); }