示例#1
0
    public WeaponInfo(WeaponScript.WeaponType weaponType, WeaponModifier.ModifierNames p_Modifier)
    {
        GameObject prefab = GameMaster.WeaponMngr.GetWeaponPrefab(weaponType);

        weaponPrefab = prefab;
        WeaponModifier.GetModifiedName(p_Modifier, prefab.name, out name);
        modifier = p_Modifier;

        attributes = new Dictionary <string, string>();
    }